Categories
Me Myself&I

4 tech things that changed my life

  • Widescreen

Wide screen
Open wide

“According to manufacturer NEC: "The vision of humans naturally moves horizontally rather than vertically, and ergonomics experts have recommended a broad format for a long time. In a professional setting, the use of large screens better facilitates execution of the tasks on the screen and thus contributes to increased productivity."

Couldn’t say it better. From the first 16:10 laptops to big wide screens for desk or TV, this aspect ratio is just a drug for me. I had a good CRT 4:3 19” monitor but I felt constricted. Doing sound and having a timeline in all my apps made me want to have a landscape setting and much more room which means much less scrolling. I can now stare at my 24” widescreen 12hours a day when with a 4:3 I could not (also the LCD technology is easier for the eyes). So it’s better for work, it’s better for movies, it’s better for games and everything. It took so long. Now you can buy a good 24” widescreen for less than 200 bucks.

  • SSD

HDD vs SSD 
A mechanical fragile piece of hardware on the left, static realm on the right.

The Solid State Drive. Once again it’s a lot for work purpose that I bought one two years ago and I was blown away. The HDD has three major issues: it makes noise, it heats and the more the disk is full, the more performance is going down. I had a Fujitsu 15K SCSI HDD and it was ok but the SSD just kills it in every way.

You launch a window, it’s instantaneous. You install/uninstall an app, it’s fast as hell. You launch Photoshop in 4 seconds etc It doesn’t heat at all, it’s totally noiseless and even full at 99%, performance are exactly like if the SSD was empty. So for your system –because to stock music and medias hard drives are way cheaper and efficient- I highly recommend them. I guess with a 64bits OS, a lot of RAM and one of the last SSD available, you’re not gonna wait often in front of your computer.

  • TNN

G5 vs TNN
A vacuum cleaner on the left, a monolith on the right.

This is the biggest change I have encounter in all my computer life. You launch YouTube in HD, or any media player made with Flash and fans are kicking, blowing. You launch an app, fans are blowing. You launch a heavy javascript website, fans are blowing. It’s just a terrible experience but we are so used to it we don’t pay attention to it.

Until you experience a total free noise use of a computer.

Everything I do on it doesn’t make any noise at all. No low fan blowing, no water pump, not even an electrical buzz or something, just no-thing. Scary as hell at first, so used to monitor computers with sounds. I have no longer this survival aural need, I don’t have to mentally kill the noise and my ears, my focus are enjoying that so hard. The only thing is that it adds heat to the room, in a good way though (passive convection). In LA it’s not very useful but in a colder environment, this hidden heater function is pretty great.

Main problem is very few people had the opportunity to experience that but when you do, without compromise on performance ( I have a desktop dual core, and I can go quad core) you just can’t go back. When I hear the G5 of my girlfriend screaming, or my laptop vacuuming it annoys me a lot because I know the effect of noise on the brain: fatigue, irritation. IT people know that very well.

I wish I could invest into or create a company around totally noiseless computer tech. Seriously it’s just teh awesome.

  • Netbook

One year of eee
And I wash my hands as much as possible.. We need washable keyboards.

I use and used it everywhere. Equipped with a ssd, it’s just the most reliable piece of tech I’ve ever owned. I poured a big glass of sake on it while using it, screen and sound stopped. The alcohol was dripping out of the RJ45 port. Made it dry under the sun a whole day and Windows restarted perfectly. It would be dead if I had a mechanical hard drive. I made it fall a couple of times, still here.

I like to type on it because my hands are more curved and my wrists love it. The only problem is that for the one I have, the screen is not very good (no LED backlit). Also it’s hard to switch keyboards size (from netbook to laptop to full keyboard). But like the last phones pocket computers, this piece of hardware allowing me to get the hell out of a desk without compromising my computer addiction, has changed my lifestyle. I’m currently editing this blog post laying down in bed.

I love when technology is affordable and makes the life easier.

Categories
Audio&Games

World Settings

That’s what basically stories to games are.

At the GDC 08, Ken Levine creative director on Bioshock told the audience something that would not please everyone:

“The bad news for storytellers is that nobody cares about your stupid story”

It’s still a point that hurts a lot of people but it’s totally true, even if we see a lot of game to movie conversions. It’s not for their stupid stories, it’s for the money. Because without interaction, Doom or Dead or Alive are just awful, plain bad stories.

In Edge’s Death Of The Author article Clint Hocking sums it up pretty well when comparing storytelling in games and other medias:

“[..] I’d rather play a game and then read a book than play a game with a story that isn’t as good as a book – particularly when it’s wrecked by the difference between what I’m doing and what I’m told is actually happening. I’d rather have two distinct experiences than one that feels like a bastard child.”

Storytelling is as old as the humanity. It works well on linear medias (books movies comics, thousand years of polishing) and doesn’t with non-linear medias such as games.

So is it really important in the interactive media?

I think that it’s not. Games stories are good for one thing: setting up the world.

Star Wars band
SW theme + live setting: massive WIN. Of course Vader is on bass.

I asked myself why Monkey Island or Grim Fandango was so much good memories despite the fact of being adventure games, heavily storytelling focused. It’s not because of their stories, it’s because of their themes and world settings. Look at the story of Monkey Island:

“The game starts off with the main character Guybrush Threepwood stating "I want to be a pirate!" To do so, he must prove himself to three old pirate captains. During the perilous pirate trials, he meets the beautiful governor Elaine Marley, with whom he falls in love, unaware that the ghost pirate LeChuck also has his eyes on her. When Elaine is kidnapped, Guybrush procures crew and ship to track LeChuck down, defeat him and rescue his love”

It’s sort of a super cheap story you encountered in other medias millions of time. This is not really what stayed in my mind after playing it. What stays is the setting of evolving between Caribbean islands day and night. What stays is the humorous overall setting. What stays is hanging around doing my thing and trying to solve puzzles in this crazy world, mix of old golden age of piracy and contemporary US culture.

Same for Grim Fandango. But crazier.

And I really feel that a lot of games with “stories” are just appealing to people the same way those two games did on me. The fantasy setting of WoW appeals to people, the social interaction appeals to people. The story comes at the end. It could almost been removed (though hardcore people read all that quests shit), it’s not crucial to the quality of the game.

The Fantasy setting is strong because it relies on the roots of storytelling:

“Fantasy games have one unique feature that has not yet been duplicated in other genres: they are approachable and easily understood by the player base. If you say a game is “fantasy,” then you know it’s going to be roughly based on medieval technology, with some magic, probably some elves, and monsters to slay. This is because fantasy games are based on legends and fables that we’ve been telling/reading to our children for hundreds of years. Fantasy stories are part of our culture, and just about everyone has been exposed to them. Because of this, fantasy games are easily understood by the player base.”

That’s why SF is a niche for nerds (don’t take it personally, I prefer science to supernatural stuff in a medieval world). That’s why Eve is Eve. I mean, empty (300,000 accounts compared to 11 millions in WoW).

The same with Final Fantasy and japanese RPGs. Stupid and boring stories, outstanding and unique world settings (character design is a big part of it) that makes you want to dig and dive into it, thanks to the complex and deep RPG game system. Story is the cherry on the cake. And most of the time it stinks.

Anyway the thing is, these world settings are terribly missing the point that we are FREE to have any world setting we want. The recent Brutal Legend is a good example.

One Piece
And believe me if you haven’t read One Piece, this picture is pretty normal.

I always think about mangas and animated movies as a crazy source of world settings. They always have something particular, a twist you didn’t see anywhere. Just thinking about FLCL or Mind Game and I have sparkles in my eyes figuring out something playable in that sort of… Mmh, maybe they are too crazy.

Instead we go the safe path providing classic, over-used settings trying to be as cool as the next action movie. Is that all we can do?

I’m sure it’s not.

Categories
Me Myself&I

US/FR: food

There is definitely a difference.

Food pyramid
This is pretty much the diet of CA people for what I saw. I’m almost kidding.

After a couple of months living in LA, here is what strikes me about food.

  • Calories

Belgians For Breakfast
Over nine thousand!!!!!!

It seems like everybody is counting that. Calories. I know what it means from a scientific point of view but when actually eating, knowing how much I need per day, knowing where the calories are.. They are in my belly and I don’t give a shit about these numbers (when I do care a lot for them everywhere else!). I subconsciously know that a waffle is heavy, I don’t need to know how much. People can have conversation on how much thousand calories they are aiming through diets, it’s like Klingon to me. Having the chance to have parents cooking everyday for every meal, doing it myself since forever, it seems like it helps to know what my body needs. My mind is bypassed. Then if I go to a restaurant, I just enjoy, knowing that next days have to be light on food. I feel quite alone on this behavior. Here the Now is strong. Enjoy the Now. And then regret it watching your body getting fat. Whatever. Maple syrup, sodas, peanut butter are almost banned from my diet anyway.

  • Vegan

nutrition
I don’t know what it is, but there’s no meat in it.

My first trip in the US showed me how much vegan food is developed here. From store to restaurants, there’s vegan food almost everywhere in LA. I like it, it’s just that I feel I need to eat more often and being used to the classic three meals per day, sometimes it bothers me to eat four or five times a day. The good thing is when I get back to meat it’s sort of a fiesta for my taste buds. It’s great to have this choice though. And healthier of course (I mean compared to 3.99$ meals with two big macs, fries and a taco) and overall better for the earth.

  • Quantity

IMG_0153.JPG
For one

In restaurants, all meals are heavy. Like, ridiculously heavy. I almost never finished one. Good thing that the doggy bag exists but now I know that if it doesn’t in France, it’s because we don’t need it. Here it’s just an obligation. I always feel bad not finishing my plate so I’m happy to get the leftover home. Still, it’s really too big for me and dare I say, for anybody. I’m not the only one not finishing what I order.

  • Waste

Portland Metro Transfer Station 2
Wasteland

There is a lot compared to what I know in France and it’s of course related to quantities of food. As food is pretty cheap, people don’t feel the need to save it as much as we do in Europe I guess. At first it was shocking for me. I try not to focus on it. Sort of America Waste Of Life.

  • Bacon


Flickr comment: “My two favorite things in the world.. … ….. with BACON!”

Bacon is a religion here. You just have to watch Jim Gaffigan stand up about bacon to understand what it means to the US culture. It’s everywhere, I even ate some chocolate tablet with bacon. Of course it’s pretty bad for the health to eat that everyday. In a sandwich one time I had four slices of it. Four, between a salad leave and massive bread around. This day I realized I could not eat that more than once a month. If I can escape it.

Other than that, eating in the US is not really different than it is in France. Sure, having a cheese store nearby selling Pont L’évèque and Vouvray helps a lot :)

Categories
Audio&Games

FPV Prototype

Counter Strike
Go go go! will always be downsampled in my mind.

I miss playing this game. Sometimes a lot. It’s been one of the funniest game I have ever played with Bomberman and Mario Kart of course.

It’s not about killing. It’s all about situations. It’s all about player stories. Collaborative gameplay, in the best immersion setting you can have: First-Person-View.

When people say that these games are all conveying violence. Of course there are bullets, headshots, blood (I would have put less of this one in TF2) but looking at these games from that point of view is wrong because you can judge any game with moral and none are made with that in mind. Otherwise, what the hell means a plumber eating mushrooms and getting stronger with it while jumping like crazy? A subliminal go-get-some-drugs message that’s right. Or not.

At the last Indiecade there was a panel around FPV games, encouraging wacky concepts. The only concept I have for a FPV game is something like that:

Patlabor
AV-98 Ingram

I don’t want a human scale anymore, neither a little one. I want to be a GIANT. And not in a realistic slow painful way like MechWarrior, but in a way where I can move as fast as a human would, but in a robot of 12 meters for example.

So of course you would run in streets and manage to avoid cars, trucks and not to destroy everything in the city.

I would set a police procedural background (and other secret stuff) where you have to team with pals to arrest crazy robots like in the Patlabor serie. I loved how it describes the boredom of a little team of people sent to fix stuffs in the city. It’s really different from the simple plot of conflicts and wars you have in the Battletech world. Here, it would just be driving a robot, team up with friends and being careful to the city while wondering what the government or the army are up to.

You would be severely punished if not being careful, or rewarded if the mission was worth the damages (tough gameplay balance to set up!). You would be downgraded in the leaderboard if doing a mission would kill citizens and or making the city look like a battle field.

Of course it would be a MMO with destructable environments. Like in CS, I would emphasize action or combats on ressource scarcity, pushing people to work together. Want to capture this crazy robots? Make a plan because it’s not gonna happen by bunny jumping and railgunning the sucker.

The main problem of FPV games now is that you’re not responsible at all. They all have this “survive, whatever is happening” design. L4D makes it legitimate with zombies. TF2 makes it legitimate with a cartoon-ish style sending the message that “it’s all for fun don’t worry”.

I know, this PatlaborMMO is not very wacky, but I really have hard times to believe in really weird stuff with this immersive setup that is the FPV. Throwing kisses to others? Mmmh, no. A gun that create things? It works with 2D even in non- fast paced action game (Sprout Gun from Grim Fandango) but in FPV? Too weird..

Sometimes I really feel that we can’t go crazy producing games in some specific technical settings.

Still, we need to keep searching.

Categories
Me Myself&I

Wedding Ghouls

JD and Mascha marriage
Ready to eat some braiiiins

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Me Myself&I

Goddamn

The other day I just tweet-censured myself:

“Maybe I shouldn’t have add "Black/Afro-American Male" in some form this morning. "Other" would’ve been better http://okcupid.com/z/2v

Saw these stats/facts from SexActu. So annoying to see what I felt. So annoying to censured myself in the real-time blogging realm. Just because I don’t want to be seen as the angry/whiny black man. Because it’s another bad thing society-wise you know.

But yeah, nothing new actually. That is maybe the worse part.

To White people who could be offended by such statistics, I would just say to you something I’ve learned from Dave Chappelle here:

Calm down motherfuckers, you win by default.

Categories
Audio&Games

Game band

Suda51 was saying in a Gamasutra interview that his company was like a “video game band” with four members: script writing division, programming division, graphic art division and sound division”. All equal. Fab Four.

I’d like to dig that a little more.

Tunnel Of Love
Ok they’re only three. But you need confidence doing that don’t you?

If we look at the music history, we can see that the more people from a band know each other for a long time, the better it is for the formation to go further, to break through, to be successful whatever you put in on this last term.

What people knowing each other for a long time means? It means we’re talking about close friends or family. From the buddy in high school to the brother.

Rage Against the Machine child hood friend bassist of the vocalist. Keith Richards and Mick Jagger classmates in the early 50s. Freddie Mercury classmate with the first bassist and co-founder of Brian May’s band called Smile and renamed Queen.

Do you know a band that placed at least a single in the charts for five or more decades (50 years people!)? Besides The Rolling Stones, I know one. the band’s name is The Isley Brothers.

You get the idea.

It makes sense. I may be wrong but creating computer games and creating music are astonishly similar with this mix of absolute and total freedom when beginning to the extremely complex and subtual balance you need to achieve at the end of the production which if not obtained, can ruin everything. In graphic creation –from paint to movies- you have so much opportunities to mask hide or enhance. It’s all about illusion. Sound and games are more realistic in this creative sense.

To make it possible you have two choices: do it alone. Or do it with people you really can go with. It’s of course easier when it’s friends you know very well ie when you are all in a hard and stressful position and that you still don’t want to punch or stab them. I mean, for real :)

That’s why the indie game scene is full of little teams. That’s why AAA games get better when the core team is the same from an iteration to another. That’s why they fail when the team is not anymore (and with all the layoffs these last months, fear).

Look at the success of Zeno Clash, a game from a little team from Chile. I was really curious to see who they are because a large 3D world with a story, new gameplay and unique aesthetics is a FUCKING achievement for a team of four people. Four people, three brothers.

I’m not that surprised.

It scares me. I feel like I don’t have a band and never really did. As time passes by, it seems more and more out of touch.. I just tried to make me better at doing audio and games. I have a mental barrier for coding. But I should do it.

Then I would be like Prince.

Also if we want to mark our time with our medium, we need more friendship of xx years relying on the same visions or even family members into games in dev teams and less 3 months contracts, less ephemeral collaborations.

It is not happening at a big scale yet. The computer game creative-wise is kind of stagnating.

Maybe it’s unrelated.

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Me Myself&I

Speechless

I have one problem with music: lyrics. I can’t really listen to them. Sometimes I cam hum every single instrument of the song, know every note triggered and yet being totally unable to sing some simple english I have listen to a gazillion time.

“That’s weiird”

Though I always found that french was not a really good language to sing with, even young and listening to french stuff I could not pay attention or care about it. Learning song lyrics by heart was annoying for me.

Music first. I automatically focus on music you know, the background noise that make lyrics shine. So much difference between being before, not understanding at all what is going on to now, where i can dissect almost any complex piece of music and give you the name of that synth or see the waveform in my head. Mmmh ADSR..

Problem is lyrics from songs are a big part of pop culture. I could not sing anything, except what I did search and learn patiently making myself, karaoke-wise, a pure disaster.

I do learn some from time to time, well after digging the music of course.

“Hey wait, what is he/she saying? Let me see from what I feel with the music”

Now that I did that for a couple of years, I think what I like the most in lyrics is canevas of ideas, not stories. I’d rather have some EW&F:

“Celebrate, change your thoughts to love
Celebrate, what you’re thinking of
Time ain’t long, soon we’ll be moving on,
Moving on…”

than some DJ Quik:

“This is for the ho in you
In you, the ho in you
This is for the ho in you
In you, the ho in you”

Ok it’s a bit extreme but I took this example because in both case I appreciate the music. But I can’t sing something as shitty as a fake sexy-porn story. Sorry, I’d rather do it for real.

I think it’s not just coming from the fact that I do music. I was not at 5/6 –well barely starting- and I can’t say that I hate words, I always loved to read.

Enchantment Fail
Sorry mermaid, it.does.not.work

I think it has to do with mind independence.

Having someone telling me a story 10 000 times, with the same tone, the same manner, the same words is not something I search for. Actually this is something that my brain fight against because it knows how speech is powerful. Reading is my own voice. I can interpret, do what I want.

I know it’s a bit of paranoia and autism that I experience. It’s underneath, I can’t control that. It’s like if I can’t make the audio speech mine, if I can’t relate deeply, it just goes from one ear to the other.

Or the opposite: with sad lyrics it’s really easy to feel the same. I can’t sing I’m a creep, I’m a weirdo. Hell no. I know I am a weirdo, no need to accentuate that by singing it hundreds of time! You just have to search “creep” to find the Radiohead song, first result. Scary.

I would not say that lyrics make people do stuffs. It’s just that they’re part of the culture and if a song can change the world in a good way, hundreds of them storytelling gangbang with whores for entire generations of men, cannot not have an impact. The impact is the glue that makes them so slow to move on but this is not the subject. Gladys Knight is right.

I listen to the singing melody, not the lyrics. I listen to it musically –voice grain, rhythm, flow-. This is what I love with some hip-hop songs, I don’t give a shit about what the dude says –bragging stories, nostalgia blabla- but the voice is so greatly part of the sound that I can loop it over and over. Now that’s a musician behavior.

Anyway, this all thing is socially impairing to me. But surfing this ocean of sounds is so good.

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Me Myself&I

BombHman

This year I told myself that I would take any opportunities in front of me and that it would be the year I exploded. Whatever it means.

Shade Me
Et on reprend les bonnes habitudes..

I moved to L.A. found an oustanding partner and am so ready to push it hard, doing audio like crazy. I miss some tools, they’re on their way. After three months without producing new content, without my dear 5.1 that makes me want no tv no movies no nothing because sound is all I need, I’m frea-king starving.

Years and thousands of hours of the same routine stopped temporarily, some important details to solve, money flying by no doubt why I did get back smoking cigarettes. Damn it, I should stop already.

I have to shut down ideas in my brain because I can’t realize them. As you know ideas are cheap, making and finish them is what is hard and all about.

The production of SideFlip the iPhone game I’m working on didn’t go very well. Too much experience of what we should fix and go for first, not enough experience of managing people, especially without contracts and just trust from words. Eventually it’s gonna be out soon (we’re in beta).

I did the 8 mn original music, all audio fxs, design 20+ puzzles –some I can’t solve now!-, manage the consistency and ergonomy of the GUI, report bugs and all that boring stuff but I failed at making it happen in time. Like says my friend Sean Bonner I’m just shit at providing structure to people I work with. I want to get better at it. Or find people who don’t need it.

Anyway some music from me is gonna be featured in Boxgame by Sophie Houlden, the internet game of the month in Edge magazine next month! I can’t wait. Oh and play it, it really is a fun platform-puzzle game.

I did not explode yet but the fuse is burning steadily.

Categories
Audio&Games

Audio and visual are the same coin

The term audio-visual (AV) may refer to works with both a sound and a visual component.

It’s not too much about budgets or game developers not going for great audio and sound, they do from Indie to AAA.

It’s more about the fact that dev people usually separate these two components. Which are totally the same: they need to match perfectly and in the best case, they enhance each other. For that you need to make them work together, all the time, the sooner the better.

But in a lot of case the producer just doesn’t see it that way, graphic first, sound later.

The only thing in common that games have with movies is that they both have a sound and a visual component. In movies, it’s been a while that sound is made at the same time that the visuals or even before: the lightsaber sound –yeah I always use the same example because it just works- has been made with notes, the script of the movie and roughs of the ultimate Jedi weapon. Not after shooting, not during, not on post-production, BEFORE all of that. Pretty sure it gave George Lucas some visual ideas.

See what I mean?

These movies from the 70s indies directors –Scorsese, de Palma, Coppola, Lucas, Spielberg- all share that: sound and visual are matching like crazy. Or not matching but playing together. I watched E.T. recently and the sound of men’s keys in the wood is brilliant, conveying this awful feeling of being locked or trapped. The high-pitched keys sound suggests oppression, jail. And there’s so much more interaction between audio and visual in this movie (and all the work of these directors).

Think about it. Emphasis on the sound part more than on the visual part of keys. Why? Because keys are not sexy and a close-up of them would be ridiculous. Pushy even.

SEP222009

That’s exactly what we do in games. We put too much effort on the visual to the point where it becomes ridiculous in a lot of ways: 3D graphic team sizes, outstanding visuals with generic audio (SF IV with sounds from sound banks everyone can buy), visual effects pornography (blur that shit, make the GPU sweat with useless particles just “because we can”) etc..

Everything is visual and if it’s the case, it doesn’t appeal the same way that if it’s audiovisual. More than trying to tell stories, it’s this delicate recipe of mixing two powerful components that we should go for in the game industry when we are looking at movies or tv.

Sound is easily forgettable –I didn’t remember the keys sound but watching it reminded me about it a lot- though. In the game industry we do think in months. A triple A game is making all its money in a matter of weeks. We globally don’t think our games as timeless creations.

Those who do that, success: Valve, Grim Fandango’s music and visual style, Everyday Shooter.. Damn, this game make me have tears sometimes. It’s a friggin’ shooter but the interaction and perfect match on the audiovisual part goes in places in my mind, in my heart that a little few games did go. It’s just overall a so much better experience, dare I say an unforgettable one.

We are building experiences. And we all have ears. Think about it when building the A/V content  around your gameplay.