Categories
Audio&Games

same old same oh wait

Resident Evil 5, seventh installment of the serie. Announced in 2005, released in 2009. Eurogamer review quote is interesting:

“Possibly the most jarring initial impression is how little has changed in the core game mechanics. While the prospect of split-screen or co-op online play tantalises, there’s an inescapable feeling of deja vu and frustration as you play with an AI partner. To all intents and purposes, this looks and feels like a reskinned, high-def Resi 4, and what was hugely impressive back then often struggles to repeat the trick this far down the line.”

The producer of the game said it will be like RE 4. So all this time for better graphics, new environments and same camera nightmare and bullshit.

Great. What’s interesting is that improved graphics make people want to have improved gameplay too. But this is not the case. the so called next gen is just a way to keep game developers busy. But it doesn’t care about gamers, they’ll eventually eat that anyway (it’s inevitably better than the old).

For me RE should only be a FPS if you want an improved experience over the old RE 4 style. Left4Dead took the crowd though.

In other news, Rock Band gets totally -well a bit- funked up, in any case I think that’s cool. Funk is the shit (remember that Black Hole Sun drum part you so love to play? That’s the One, that’s the funk man).

Wanting to save the planet? Do a game (what better simulation could you have?), here are the rules.

 Flashbang guys interview about their last game, Blush.


Unity in action. Indie revolution?

Mike Inel How and Where games are special, they have a deep and soothing feeling even if they are more of well polished prototypes than full games. I want more stuffs like this, it’s incredible how in term of visuals it’s always, always same old. Now that’s a bit more fresh.


Dreamy.

2D Boy are making a post mortem of World of Goo in seven parts, here’s the first one with the first version of the game, after a week of work. It was in 2006. If you have WoG -I bet you do-, you can now feel the work needed. This post mortem is pure gold.


Mad props for the polishing of this 48 hours game.

Pulse, the dutch global game jam winner is going to be produced! The original concept is here, try it it’s great.

Unreal Engine 3 is used in every single AAA titles with some Gamebryo hits (Fallout 3), game engines are the core of the industry (Torque, Unity and of course homemade/open source libs-based ones).

Jeff Tunnell has started a new company called PushButtonLabs and they’re releasing something really interesting: a game framework based on Flash to do games for a lot of machines. PushButtonEngine is here.

I hate Flash when it’s not a stupid and simple video player. For the crappy IDE, all the loading in the world, bad audio compression no mouse scroll and lame cursor animation I just want Flash to die in a medieval way. BUT with an engine around, why not leave him alone? Could be useful. I’d like to see more competition in this way.

But the trend of the super busy browser handling gazillions of javascript and 3D plugins is starting to get annoying: it doesn’t use well the raw power of cpus/gpus. You could say Windows did that too (compared to closed architectures) but web is getting things worst: if I load five services say FB/Digg/Gmail/Blurst/Flickr, the browsing experience gets awful, no matter what the browser is. What is all this process power I have that can’t be used? Something is wrong.

Next time I’ll talk about Asus. Once again.