Categories
Audio&Games

Design-code-code-design

I think we need more design-ders. Or code-signers. Whatevs.

The argument against it is that a lot of successful game designers don’t code at all and that it’s going to give something else as a result in games compared to the classic designers/coders team.

How is that not great? We need that. I wish I could like Jon Blow, Chris Hecker or Eskil code my ideas, right here. I’m trying, copying and pasting code, battling with assemblies in Unity and it’s awful and it’s barely the start. Ew.

For some reason, having a coder doing exactly what you want or sharing the same aesthetics, or making him work on what you need right now is not as easy as it sounds. Plus, doing a game is hard so you need a really strong relationship with him on top of that. That’s the reason we see more and more successful coder/designer teams being siblings, couples or friends from kindergarten. I wrote about it two years ago and in my case, it’s not easy to get someone to work on my concept and maybe because I’m a crazy control freak or so ferociously independent, I want to do it myself or understand as much as I can how it works.

So, good for Ueda san or Miyamoto to have a team of people dedicated and paid to please them and I wish I could have the same, but I don’t! And a lot of game designers don’t either.

The problem is, transferring ideas and mechanics into working code in the same brain, hurts. A lot. But it’s doable and as tools are making it easier and easier, more and more people will do it, just to go faster, spend less or stay truer to the original, designer vision, all of them being really good reasons. It sure will bring new challenges and its own share of conservatism, but I think that the business side of games is calling for people like that right now. People who can sustain a vision, thanks to having a precise design/build view. It’s still so rare!

This breed of game developers needs to get bigger, as we are stagnating so much in our little worlds. We can’t afford to be conservative in this area, as we are in others (fuck you WASD, fuck you; please no more pixel art chiptune, pleaaase).

Categories
Audio&Games

The copy/paste drama in the game industry

Examples:

Soul Bubbles/Spirit
Soul Bubbles on the left, Spirits on the right.

Same kind of universe, theme, mechanic around wind, both very well crafted by small teams. Soul Bubbles is anterior, being out on the DS in 2008. Spirit was out on the iPad November, 2010. Soul Bubbles HD will be out soon on it too.

It’s interesting because according to the team’s blog the idea behind Spirits was to do a Lemmings-like game. Soul Bubbles comes from a programmer and a designer doodling with a custom 2D physics engine and developing a game around it. One is a copy/paste with a twist, the other is a unique, fresh game. And that’s why it’s a better game, with a 10 pages thread of dedicated fans on Neogaf and unanimous critics.

Other case:

Radical Fishing/Ninja Fishing
Radical Fishing on the left, Ninja Fishing on the right.

Here we have a blatant copy/paste with Radical Fishing being the first out, for free and being remade for Apple devices in order to cash in on develop’s work. Too bad, Ninja Fishing is out on this platform, “stealing” all the money.

What strikes me here is that it shows how games are all about mechanics and that tacky, not hip visuals are good enough, if you want to make a fun game and make money. Which is an important part in crafting, too.

So Daniel as often, is butthurting the industry. I agree with him because I’m kind of a romantic I guess. But I also don’t agree in the way that well, there’s no moral in business.

But Daniel has a point. Just in terms of settings and themes, I’m not even entering the world of game design. Just in these terms, you know we are lazy as fuck: heroic fantasy, Indiana Jones stuff, sci-fi and war, war, war. Don’t tell me that it’s what’s work, it’s a really bad argument, as Daniel points out:

We look at our current derivative behavior, acknowledge that it is harmful and then proceed to dogmatically justify its continued pursuit based off economic, legal, historical and short-term selfish reasons.

We just stay in our comfort zone over and over, game writers and reviewers included. Guys working on all these 3, 4, 5, 12 iterations of games love what they do, game writers can pull out tons of stuff about legacies and articles about series over and over and love that, nobody wants to change anything. And there’s a public for these games, end of the story. And end of the medium too.

A lot of people in the industry know this. The excellent Tale of Tales interview shows in the comments that it inspires people. Whatever you say, we need innovation and new games.

So if we go further and search for different game design ideas and mechanics and synthetize them, there’s a lot to do. How about the crazy sniper feature (100X zoom!) of MDK, mixed in a first person view AAA game about photography in a Laputa world? Ideas of games are so cheap, I’m surprised people don’t search a bit more. A Lot of projects get rejected in AAA studios because of risks involved in making them, I’m sure a lot of them are original and disregarded to death. Sigh.

What’s kind of depressing is that I get that 300 people in a game studio are going to do what they’re told to, but indies? VVVVV’s clone with a twist, really? If you’re doing something indie, you’re not making a living building polished iterations of a successful franchise, so why trying to copy so much? Why blatantly steal? What is up with this scummy mentality growing up with app stores? Geez.

Incestuous industry is incestuous. The amount of nostalgia through game writing and game developers on Twitter, is sickening. Nostalgia is bad for change. It feels like the game culture is all about celebrating the past and being really happy or really mad about the last iteration of [enter your game of choice here].

For a medium where we can do whatever the fuck we want, it’s disappointing. Again (I know, I repeat myself).

Categories
Me Myself&I

If you are not into social media

FocusJam by Harold

And also:

Much more to come… Peace.

Categories
Me Myself&I

Memory Portal Music Lane

The process is always the same: play music to forget about this stupid world, closing my eyes and forgetting about things that are on the surface, I’m playing. After a while I am not thinking anymore about anything, I’m in the feel, in the patterns, thinking ahead, getting ready to land my fingers on strings and move them accordingly.

And then after a while in the Zone, somehow, my brain jumps to a memory. Often one that I never or barely thought about before. Some are insanely old, some are insignificant, but always feel real, like the exact feeling of being in a swimming pool around Lyon when I was like 13, the exact feeling of being in this small room to change clothes. Or a stormy weather over my small French village and going back home and eating sautés mushrooms when I hadn’t been even adopted yet.

These portals are only happening when playing music closing my eyes, improvising. Sometimes it’s so disturbing, so real, that it puts me out of the Zone. In some cases I was so amazed to remember something that I had to immediately stop playing, and being like “but… How? How do I remember that right now, how is that so crystal clear?” 

It’s awesome and scary at the same time. Often, it gives me a sense of what I have accomplished or it gives me a sense of “wow, that feeling was so great”, even if it’s just like a memory of making a left turn on Sunset Blvd with the sun reflecting on cars windshield or sitting down in the grass in Vincennes, watching people. It’s the little things and the perspective from them.

Of course, pot enhances that feeling. Sometimes I swear, even smell and odors are almost coming back. Like I can almost get a sense of it. I cut so much information by closing my eyes that everything else gets bigger.

It’s all about spending hundreds of hours listening, I guess. Listening to music, copying notes, listening to my copy/paste play, listening to my own play, listening to my breathing, listening in general, at some point I suppose that my brain kind of gets split up in two with an half being a spectator and the other being like “btw, I have this little super HD 5.1 4K in odorama movie of you being lonely, wanna watch it?” and I’m all like, “shoot”.

But it’s not just that. I can’t count how many times I found solutions to problems by improvising funky bass lines and bam, “Jesus fuck, of course!!”, or “oh smart, I totally need to try that in fact, I’m gonna do this right now”. /puts his bass back on its stand.

Music and non-visual focus are so different from this visually over-saturated world we live in. It feels damn good.

Categories
Audio&Games

Saint Truth

Saints Row: The Third.

Yes, this game is offensive. Yes, it is absolutely weird and doesn’t make any sense.

Yes, this games has bad taste, childish humor, is sexist and everything. But it’s also a very well crafted sandbox game with a shit-ton of content to play with. Freedom in games is something very valuable and pretty rare (see Skyrim fanboys or see rollercoasters like MW3 or Rage).

In three iterations, developers have been smart enough to stop trying to make a highly customizable GTA clone and simply go for what people were doing with an open, urban world: messing with it.

It also feels really good to me as an old fart because that’s what games during the 8/16bits era were about; weird stuff, weird settings and themes that don’t matter as long as you have fun. The over dramatic tone and false maturity brought by a lot of games these past few years? Fuck that. I was watching Uncharted 3 and the last Batman, holy shit it’s so boring and pretentious and yet, doesn’t deliver much.

So honest AAA developers focusing on interaction, freedom, fun, listening to players feedback and bringing a big dose of WTF and chaos on the table, I say “yes, please”.

Categories
Me Myself&I

Gender war


Tod Seelie photography.

I feel that a real gender war is going to happen. Historically, we never really fought over this, women were too busy cooking in the kitchen. This era started to end with my mom’s generation. Gender conflict is the last conflict. It has to happen.

I read all the Kotaku stuff for instance, and here what’s happening: there’s a lot of sexism in computer games, OK. Writers call it out, people react, some people think they are wrong some people think they are right. At the end, the most annoyed crowd -the sexist douchebags- is taking it personally and gets apeshit in the comments section and everywhere on the internet and probably in their lives.

As a side-effect, a lot of guys who didn’t subscribe to sexism nor feminism are feeling that they have to choose a side. They obviously choose the side where there is more bros. Bros before… You get it. They also feel being treated like shit with these serious articles about women representation in the biggest entertainment medium of the after boomer world.

As a feminist dude who doesn’t like religious systems, I never spend time to proselyte guys. If you can’t see by yourself the benefits or try to see what world a much better equality would bring, I will not change your mind and I will not feed your troll attitude. You need to be ready for it, you know, Yoda style and all that. Usually happens when your little boy’s club-bro world goes down.

But anyway, my point is that conflict is def heating up and I feel that it’s going to get ugly, uglier. Here’s why:

-Women are for the most part in the West at work and for many, running a triple job madness: (shitty) job, child job and house job. They are pissed and tired but also ready to rumble. Because they do rumble, right fucking now.

-Men are starting to see the benefits of not working like crazy and enjoying hanging around with a stroller.

-This creates a trend where women work even more than before while still not getting the top spots and benefits, and men work less while maintaining all the privileges they got from decades of a dude-centered economy, like not cleaning anything behind them or not knowing what stuff to buy to sustain the house.

-Therefore families are not traditional families anymore: for the first time, family isn’t the corner stone of society; single mom, a single dad, a gay couple, a grandmother living with her daughter, you name it. Siblings and friends, parents, everything is mixed up now. Everybody can take any “role”. Stability isn’t the norm anymore. No need to shut up, then. Women access rebellion as much as men do.

Gender selection and imbalance. “These authors report that more girls have been killed in the last 50 years, just because they were girls, than the number of males who were killed in all the wars of the 20th century.” Yes, you read that right.

-Everywhere in the world where women are treated with less respect than a piece of furniture, they are fighting back because enough is enough. When you can be gang raped and set on fire in your own home, just like that, I think you have the right to defend yourself and not trust any men, ever. This shit is happening everyday and now that information flows so fast, women are talking about it more than ever. They are empowering themselves against the insane violence men can inflict to them and it’s changing things, as we speak. Meanwhile they work like crazy, I mean they are slaves for us. All our digital stuff is built by young, amazing Chinese women hands. Someday, they will understand the power they have and it will be payback time.

-Bi and transgender people. They are around, they are getting louder and society hasn’t done anything for them to live without fear and guilt yet. As gay people transformed our society and our views on relationships, bi and trans people will too. They will question our stupid bias and irrational behaviors toward sex. It’s gonna be fun.

 

All that together, projected in the next few years means more friction. More friction means a higher chance of extremes. Which means war, blood, cut penises, bad behaviors, and so forth.

It’s not that I want to see this to happen, but if we need to go through that so that we can have a better society, let’s do this. Historically, it seems that the only way we make progress is through violence, pain and suffering. We’re that smart.

Categories
Audio&Games

MusFX

http://kotaku.com/5730637/ aka, The Year I Gained The Courage To Ignore Video Game Music.

Two things: multitasking and dullness of games today. One feeds the other and vice versa.

We don’t multitask. We simply don’t. True, we can process music in the background and we definitely can listen to something else than the in-game music. Today’s games’ dullness allow us to do something else meanwhile but games requiring more input, more thoughts, need our complete attention. Then, you pause it and check Twitter or kick the dog.

Also, game designers know about this bad trend of doing multiple micro tasks at the same time. “Yeah, this phase can be annoying and useless but after the wow effect being gone, the player will probably be all over his smartphone or taking a crap so whatevs man; plus it looks like a cool screen saver”.  One feeds the other.

Daniel Cook has an interesting take on game audio:

I play most games with the sound off. The fact that I’m missing the ‘best experience’ means little to me. Such a claim is a red herring goal promoted by the immersion nerds, but isn’t a meaningful goal for most players. First and foremost, I need a game that fits into my life. Music, 9 times out of 10 is a distraction due to how I play games. It is a distraction for most people playing games on phones. It is a distraction playing games on the computer. It is a distraction if there are other people in the room. It is only not a distraction for the small portion of the population who has isolated themselves in man caves. For the anti-social man cave dwellers: Enjoy your game music. I put the option in there just for you.
Disrespecting the developers is also a BS argument. A game is an entertainment tool that I will use as I desire. And when a designer choice hurts the tool’s utility, I will either use it in a different way or move onto something else that doesn’t have an unfortunately design flaw like relying on music to create the main experience of play.
The best games happen in my head and that really requires no external soundtrack.

It’s funny because Spryfox, his company just launched Triple Town on Facebook. I tried it and there wasn’t any sound at first. Absolutely tasteless feel to me. Somehow, they quickly managed to put some sound fxs and ambient noise, and it’s so much more addicting this way. I suspect players asking for audio feedback. Otherwise it’s just sad, just about numbers and game mechanics for which of course, you don’t need audio (or angry bears). But only a game designer like Daniel can appreciate that.

Steambirds from Andy Moore, had a surprisingly low amount of people muting sound, 11% on Steambirds Survival and only 6% on the original, which had at first a mere 1.3% of players hitting the mute button. I suspect the rate going up because of the same players playing new versions of the game and knowing the music already. Still, 11% is much less than what I thought.

People expect sounds in computer games because it’s always been this way, almost. Even more for younger generations.

Sound and controls ARE the feel. They are triggered and processed by your brain before visuals. Visuals are the conclusion of the first ones. For instance in SFIV, you think about a move and hear if it hit, missed or has been blocked before looking at it. You actually don’t really care about the visual feedback and don’t have the time to process it at this point, you think moves and you listen to if they worked or not. You don’t even think that you are listening! Except when you play without the sound and that your response time gets much slower. Also,  you carefully get a sense of the health bar red/yellow ratio when you hear a big SMASH, not how Ken’s kimono moves. Seriously, playing SFIV without hearing fists impacts -and only real world arcade stick clickety clicks- doesn’t even make sense to me.

Sound triggers action faster than visuals, because of the way these organs are connected to our brain. We survived on this planet for so long, thanks to our ears, not our stupid blurry diurnal vision. Sound is a really low level access to the brain. No sweet and easy API like visuals, but access to the raw power of emotions that you can’t get with anything else, but sound.

So for most multi-player and competitive computer games, sound is very much needed.

For single games, it depends largely on what the game is about so the sound fxs or music or both are important or adding something. Even on casual single player games on Facebook, people want, appreciate something for their ears.

Sound is a really weird asset and a difficult beast to drive. But you’d be a fool to not take care of it in your computer game development plan.

Categories
Me Myself&I

Another example

I was watching Terminator 2 the other day. It’s a good action movie when in the first ten minutes, you know what’s going on and you are totally hooked on “what is going to happen next?”.

But it also reminded me of something that seemed to only touch me, during the 90s when I saw it for the first time.

Miles Dyson
“Bummer. That’s uh that’s a bummer, man.”

The man responsible for Skynet’s creation, Miles Dyson, is black. The black engineer is the start of a nuclear holocaust that would kill billions of lives.

Watching the scene where Sarah tries to kill Miles in front of his family after he tells his wife how excited he is about this new microprocessor, is kind of painful. I remember being young and feeling so much for the character. “This is so unfair!”. Not just because of the Miles line, “so you’re judging me for something I haven’t done yet, how were we supposed to know?” to which Sarah replies that he’s still fucking guilty but because for ONCE a black man on screen was super smart. For ONCE that black dude wasn’t wearing gold chains or dancing, he was a programmer and allegedly, the best on Earth.

You can’t have a better role model. Except when that guy happens to start Judgement Day and has to die for that.

At that time I had a computer, my own computer. Except one, none of my white friends had one in their house, let alone just for them. It was still so rare in France. I had worked and invested money to buy a sound card for it. I couldn’t grasp the feeling but I remember this all scene left me empty. From there, the movie just wasn’t the same to me.

Terminator 2 is one of the biggest movie of the last 20 years, ranked #84 on the all time worldwide box-office. Impact.

Now I read this excellent article: declining numbers of blacks seen in math, science. Science, Technology, Engineering, Math. STEM. Where some jobs for us humans being replaced by machines, are left. In biological and biomedical sciences:

6,957 PhDs were awarded in 2009. Only 88 went to black men — that’s 1 percent. (176 went to black women.)

Note how gender overrides ethnicity for the better, even if it’s still so bad for women.

It reminds me of this other big 90s movie, Boyz N The Hood. Furious Styles is the true hero of the movie and of course, everybody forgets about him, he’s too deep. Like he says, math is the only thing taught at school that is not compromise by racial issues and ethnicities. I wasn’t good at math at school, but I loved the agnosticism about it. The cold, non biased, maybe not perfect, truth of it. Anyway, the fact that Doughboy the motherfucker with no future became the huge, iconic hero of BNTH is terrible. It’s fucking terrible.

I could write about the weird and patronizing Silicon Valley’s way to deal with minorities, the unbreakable “pattern matching” system that automatically makes things harder or the black dudes cleaning my street while white people “go to work”, but you get the idea.

Looking at the Terminator 2 casting, Joe Morton, the guy playing the black scientist had and has a great career of movies and TV shows. He lives with his wife and their three kids, since 1984. Meanwhile, Arnold, Linda and especially Edward had some chaotic fucked up future waiting for them. Talk about saviors!