HHH in Unreal recently:
View toward the living room after entering from the north side of the house. The roof is detached as you can see. I enjoy the soaring effect so much.
Moving inside, FPV style with real time lighting feels so crazy. Up and down the stairs. Looking around. Getting blinded by this beautiful, absolutely not-existing sun, is well yeah, unreal.
View from outside toward the kitchen in my latest 3D model (size:1/100) if it was sunset (sun low, full West and basically orange). The “trees” underneath are support for where there’s void when printing, they are not demonic hands or something. Chill.
Support for the cantilevered dining table left some debris under it, but it’s not easy to cut without messing the table. ‘might increase its thickness just for models to help with this.
Anyway, lighting! Lighting makes something so much more alive. I have my house under every single angle in my head. The volume, size, in 2D in 3D, no problem. But light is very, very hard to visualize well because it’s too much information! It moves and changes everything all the time, it has to be experienced.
And so the more I iterate and get closer to a final design, the more I want to see it with lighting. At night. With the sun full south to see if my ideas are valid for the passive heating side of it. Morning. Interior lighting, even.
Playing with the light on my models gave me a final idea that is I think quite good. It’s pure aesthetics for once, and not about efficiency this or that.
Lots of modeling, texturing, printing left but then, some VR. I have two very highly qualified builders that I need to contact and start talking to.
I am so stoked.