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Me Myself&I

Good luck with that

Genwich
France Generation-sandwich.

So people born from 1900 to around 1970 in red: basically, it’s no to Europe. Still scared from “Ze Germans” and still think De Gaulle as the Main Man. They don’t speak or read anything but French. They know though, that Europe needs to happen. Once they’ll pass away, because for now those old ass bitches rather go back to the Franc.

The slim orange Yes to Europe? My generations, which started working with the Euro. If I look around me, 80% of us lived or are living or plan to live somewhere else than in France. Some go as far as Australia or California. We’re all kind of reading  and speaking English and we could totally create this federal Europe because we grew up dreaming of and being fed with the American way of Life, freedom and big spaces. But we also know that we’re kind of screwed you know, globalization, fast food and debt culture and all that shit.

The “don’t give a fuck” generation is this generation which doesn’t really feel the need to build anything because they already have so much. They don’t have a conflict with boomers and my generation is translating everything to them, the entire US cultural influence and internet memes included. They’re probably scared to death for the future though. Or maybe not.

So only the smallest slice of 2011 France population is ready right now for this “political Europe”. Politicians, good luck with that.

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Me Myself&I

har0ld’s groove

 

har0ld’s groove by Harold

I guess I’ll have to decide which service to use in the future but it’s a tough one.

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Me Myself&I

Racialicious

Disclaimer: high thinking ahead.

I was following a Twitter conversation about race, black people and all that. People disagree, some think that race doesn’t exist and some are saying that fuck yeah it does and both are right.  African-Americans and the history of US slavery created a situation where they cannot not see race. But it brings up a lot of problems.

So there’s race from a scientific point of view and race, from a social-cultural point of view. Science says race doesn’t exist, -one “race”, the human race- and science is right. Science tells us that everybody on earth comes from Africa which has a bigger genetic variation than any other place in the world (I still think it’s amazing). Basically, human race started black and mutated, following the environment and nature.

Socially and culturally, race shows that it’s obviously segregated and racially tense. I know the West economy going down doesn’t help but it is tense, from hard right wings raising up in Europe to heavy segregation in the US. or even something as “light” as asking a black president if he’s really American and to prove it with his birth certificate. And him doing it. I’m so mad at that.

BUT! I know we can live together without even bother about cultural differences. It happens here and there, at microscopic scales right, but it happens, more and more. This is to me where Nature filters things out, where people knowing stuff about other cultures, living with them and in no way afraid of them, and naturally go interracial and build solid ground for the future to be less racist. It’s happening right now, there’s no need of politics. There’s just a need of more of that. The more communities, the less it happens.

It’s a mistake wanting to stand by race or not race. Life isn’t static, it’s moving and changing. Things that are very segregated at one point of the day somewhere in the US are totally not somewhere in France at another point of the day, and vice versa.There is no standing in Life, there is moving. We need directions. For that we need a destination which is pretty clear to me: being able to live with whoever the hell you want with nobody having anything to say about it and knowing as much as you can about all the great stuff of as much culture you can absorb. The more people like that, the better right?

Communities have this paradoxical effect of making your outside you stronger and weakening your inner you. That’s why we should not think too much as communities because it automatically creates a frontal friction between cultures and the dominant one will always win, as every statistics about race issues and history, show. When the friction happens at a more atomic scale -one to one in a work environment for example- things go smoother, change happens. There’s no full rejection of the other, there’s discussion because fear isn’t there. I mean, it’s the only way it works, if you demand stuff in a Black Panther way you just get murdered. And worse, nobody gives a shit.

I know it’s hard. In my 1.5-2% black people in the game industry I feel it, it’s an internal battle that triggers so many questions and often makes me want to be part of a supportive black community, all cozy and shit. I’m condemned to have my ass between two chairs, as we say in French. But somehow I think I change things, this way. And learn so much.

So,  I don’t know. I know it’s easier for me to follow an in-between line with these issues. That’s all I know, I learned how to deal with it. I know science is the most stable ground about human differences (straight line) and we are gravitating around it according to history, our beliefs and personal experiences (blue sine). It’s so dumb, somehow.

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Audio&Games

Difficulty tuning

Comment I could have written, almost:

Anyone working in the AAA industry on any level who thinks Demon Souls / Dark Souls are examples to be followed or praised should have their head examined. Honestly, wake the f**k up. If you’d like to set the progress core gaming has made as a form of primary mainstream entertainment back 20 years, make more abominations like Demon Souls and Dark Souls and market them to the core audience.
Let’s drop the pretense that Demon Souls / Dark Souls are games designed to challenge, because they are not. They are gamified masochism simulators designed to appeal to the .01 percent of the people in the world with Self-Defeating Personality Disorders a.k.a. masochistic personality disorder. Which shouldn’t surprise or shock anyone since Kei Hirono, the producer of Dark Souls freely admits the games are masochistic: http://www.youtube.com/watch?v=_cctSOnxkmc&feature=related
I mean, my god… what the hell is going on within the industry? Stop pandering to less than 1 percent of the audience and stop throwing flowers at the feet of a development team the entire industry and the gaming press should condemn.
And Margaret Robertson, no joke… if you’re not already, get yourself into therapy before you hurt yourself or someone else.

The game industry is fascinated by Japan’s game culture where the craziness of spending dozens, hundreds of hours on a game designed to make you his bitch is part of the appeal. Because you feel good after ruining three gamepads in front of your TV, alone. Pleasure is a lot about bragging about what you did in the game rather than what you actually did, repeating over and over and over some actions. Navigating awful, disgustingly unpractical menus and sub-menus. Hundreds, thousands of times.

First, I think it’s lazy design. Fine tuning difficulty means touching a lot of stuff -level design, mechanics, UI usability- and it’s complicated to do that. It’s re-designing, basically. It’s easier to stick to a design and just move variables up and down. Japanese game development is known to be extremely rigid and probably pushed game developers to continue the tradition. After all, one of the goal of making a computer game is to get people to play it over and over.

People get hooked on difficulty or infinite grind. Of course, when you spend four hours trying to beat a boss and that you finally do it, you’re happy. You know, you die and then you find the weakness and then you beat it and then the boss has a second phase and you die and you learn the weakness of the second phase and then you have to perfectly do the phase 1 and 2 etc. I fucking hate this shit. Maybe I’m too much of a designer but I “read” their intentions as “let’s artificially bump up the time you spend on this game”. Even the “boss” concept is lame at that point in the history of computer games.

Let me be clear, I think it’s pretty cool when you are a kid. You learn what failure and commitment are and I think computer games are really good at that. You just restart by pushing a button. But as an adult? Fuck that, I want to entertain myself, not get desperate and cry angrily.

When I play, I want to enjoy the experience, it’s the core of it. I like challenges and get better, no problem. Get stuck by incredibly masochist design decisions? Fuck you. I’m playing a game. It’s not supposed to bring me stress. Adults swim in stress in their lives, why the hell would they want more of it?

Stress induced games are fine, as long as they are… Multiplayer. The game I played the most in my life is probably Counter-Strike and it’s hard and stressful, you die a lot. But there’s this psychological powerful thing that you can reverse that. You can die in the first seconds as you can kill the five opponents by yourself, with a lot of luck. All these RPGs, third-person brawl single games force me to do something a certain way and penalize me for every single other way. That sucks. It’s a fascist approach. There, I said it.

What’s interesting is how the game industry polarizes and embraces insane difficulty on one side (Dark Souls), super dull challenge on the other side (Uncharted 3) and the middle ground, a mix of both in a sandbox (Skyrim). It shows how much easier it is to polish a design for one single group of people, hardcore or softy rather than design a large spectrum of challenges. I guess you have to listen to your fans, too. But as games grow more and more as services, they need to expand their audience and developers need to be more flexible about their designs. WoW is still a king in this respect. Mixing a couple with one playing hardcore and the other casual in the same game and in the same room, is a huge achievement.

Did I mention that making games is hard?

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Me Myself&I

Brain warfare

Adoption, race issue, and many more stuff are occupying my brain these days. Same as in the streets, I try to evict all these motherfuckers with my brain police but they hold tight, they didn’t get the memo to GTFO, apparently. /insert pepper spray pun

I could lay down exactly what I think about all that but I’ll save you some time. The point is, I just have this particular view and I censure myself a lot more these days. Audience, Twitter/FB and the rest don’t help.

I read this week that adopted people had often this problem of being seen as rude, because of the all detached from birth parents thing. So true. Dear friends, I save our relationship by not seeing you. I fight hard to not make the mistake of saying hard cold shit in people’s face. I just deleted a sentence saying that fake smiles and ethnocentrism in the society I live in are a pain in the ass, see? I swear I fight hard, trying to be as diplomat as I can. At the same time, that’s what people always like in me: honesty. Making them laugh or think by dropping the bomb.

I should write stuff for stand up comedians. Getting paid to tell sulfuric, acid, disrespectful stuff like no one else. Hell I even shock myself sometimes, that’s a good sign.

Laughing is such a good therapy.

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Me Myself&I

Frustrahouse

We’re living in awful, inefficient, costly houses. The more I know about building houses, the more I cringe with what we use. We have the knowledge and mastering to build houses that cost near to nothing /a year, provide excellent comfort and save the environment while costing pretty much the same. People don’t even know that! They think they have to get a big house (Americans have 3X more personal space now than they did fifty years ago) and a huge mortgage or super high rent for which they are working hard, to feel great. What if the working hard part was used for a real change, something that would make you save money and more importantly, make you happy. Healthy. Your kids.

On the side, it’s funny to me that people go from Black Friday consumerism craziness to extreme low-life tiny house weird trend. Can’t we just try to find a fucking balance instead of going all in, all the time?  Shit is exhausting.

I cannot stop thinking about locally produced prefab passive houses for everybody -kind of Ikea/Lego concept but with your house- and encourage people to deploy over the territory instead of having everybody living on the same spot: almost 30% of the population of England lives around London; Los Angeles population density: 3,124/km², Paris: 25,417/km². It’s ridiculous. There is room. How can we not have allergies and shit with this concentration of people and machines and rats. You see the bad spiral we are in? Buy more stuff. More medicine and air purifier and clean cars and fixing services.

Just this business idea would change so much stuff. Create strong local networks of people building a new paradigm. Cleaning up, spreading out our cities, progressively. No centralized architecture around a megalopolis but a peer to peer network around human-sized cities. Increasing Quality of Life, a house at a time. A neighborhood at a time. Disconnecting the amount of money you make and comfort. Because we can, today. I’m so tired of seeing awesome, functional, zero net energy home prototypes at Inhabitat and just prototypes.

What if people stop thinking that they need to be the 1% to be happy? The 99% hate this 1% but would LOVE to be part of it. That’s the biggest issue to me. Building super great inexpensive houses would kill current property value and make a lot of people unhappy. I don’t give a shit. You have been happy paying and financing your giant useless home and now, after you lose some, you’ll be happy again but with more people around happy too. That would be nice, but some people really get off by seeing others not having as much as they own. I don’t have any plan for these assholes.

I bet states would go nuts, too. People getting more independent, almost off the grid? Less power to them, more to people. Homeschooling would probably get bigger. Going to school sucks, anyway.

Change is hard. But I love to make this first domino fall and watch the rest shift, one by one, at least in my mind.

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Audio&Games

Design-code-code-design

I think we need more design-ders. Or code-signers. Whatevs.

The argument against it is that a lot of successful game designers don’t code at all and that it’s going to give something else as a result in games compared to the classic designers/coders team.

How is that not great? We need that. I wish I could like Jon Blow, Chris Hecker or Eskil code my ideas, right here. I’m trying, copying and pasting code, battling with assemblies in Unity and it’s awful and it’s barely the start. Ew.

For some reason, having a coder doing exactly what you want or sharing the same aesthetics, or making him work on what you need right now is not as easy as it sounds. Plus, doing a game is hard so you need a really strong relationship with him on top of that. That’s the reason we see more and more successful coder/designer teams being siblings, couples or friends from kindergarten. I wrote about it two years ago and in my case, it’s not easy to get someone to work on my concept and maybe because I’m a crazy control freak or so ferociously independent, I want to do it myself or understand as much as I can how it works.

So, good for Ueda san or Miyamoto to have a team of people dedicated and paid to please them and I wish I could have the same, but I don’t! And a lot of game designers don’t either.

The problem is, transferring ideas and mechanics into working code in the same brain, hurts. A lot. But it’s doable and as tools are making it easier and easier, more and more people will do it, just to go faster, spend less or stay truer to the original, designer vision, all of them being really good reasons. It sure will bring new challenges and its own share of conservatism, but I think that the business side of games is calling for people like that right now. People who can sustain a vision, thanks to having a precise design/build view. It’s still so rare!

This breed of game developers needs to get bigger, as we are stagnating so much in our little worlds. We can’t afford to be conservative in this area, as we are in others (fuck you WASD, fuck you; please no more pixel art chiptune, pleaaase).

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Audio&Games

The copy/paste drama in the game industry

Examples:

Soul Bubbles/Spirit
Soul Bubbles on the left, Spirits on the right.

Same kind of universe, theme, mechanic around wind, both very well crafted by small teams. Soul Bubbles is anterior, being out on the DS in 2008. Spirit was out on the iPad November, 2010. Soul Bubbles HD will be out soon on it too.

It’s interesting because according to the team’s blog the idea behind Spirits was to do a Lemmings-like game. Soul Bubbles comes from a programmer and a designer doodling with a custom 2D physics engine and developing a game around it. One is a copy/paste with a twist, the other is a unique, fresh game. And that’s why it’s a better game, with a 10 pages thread of dedicated fans on Neogaf and unanimous critics.

Other case:

Radical Fishing/Ninja Fishing
Radical Fishing on the left, Ninja Fishing on the right.

Here we have a blatant copy/paste with Radical Fishing being the first out, for free and being remade for Apple devices in order to cash in on develop’s work. Too bad, Ninja Fishing is out on this platform, “stealing” all the money.

What strikes me here is that it shows how games are all about mechanics and that tacky, not hip visuals are good enough, if you want to make a fun game and make money. Which is an important part in crafting, too.

So Daniel as often, is butthurting the industry. I agree with him because I’m kind of a romantic I guess. But I also don’t agree in the way that well, there’s no moral in business.

But Daniel has a point. Just in terms of settings and themes, I’m not even entering the world of game design. Just in these terms, you know we are lazy as fuck: heroic fantasy, Indiana Jones stuff, sci-fi and war, war, war. Don’t tell me that it’s what’s work, it’s a really bad argument, as Daniel points out:

We look at our current derivative behavior, acknowledge that it is harmful and then proceed to dogmatically justify its continued pursuit based off economic, legal, historical and short-term selfish reasons.

We just stay in our comfort zone over and over, game writers and reviewers included. Guys working on all these 3, 4, 5, 12 iterations of games love what they do, game writers can pull out tons of stuff about legacies and articles about series over and over and love that, nobody wants to change anything. And there’s a public for these games, end of the story. And end of the medium too.

A lot of people in the industry know this. The excellent Tale of Tales interview shows in the comments that it inspires people. Whatever you say, we need innovation and new games.

So if we go further and search for different game design ideas and mechanics and synthetize them, there’s a lot to do. How about the crazy sniper feature (100X zoom!) of MDK, mixed in a first person view AAA game about photography in a Laputa world? Ideas of games are so cheap, I’m surprised people don’t search a bit more. A Lot of projects get rejected in AAA studios because of risks involved in making them, I’m sure a lot of them are original and disregarded to death. Sigh.

What’s kind of depressing is that I get that 300 people in a game studio are going to do what they’re told to, but indies? VVVVV’s clone with a twist, really? If you’re doing something indie, you’re not making a living building polished iterations of a successful franchise, so why trying to copy so much? Why blatantly steal? What is up with this scummy mentality growing up with app stores? Geez.

Incestuous industry is incestuous. The amount of nostalgia through game writing and game developers on Twitter, is sickening. Nostalgia is bad for change. It feels like the game culture is all about celebrating the past and being really happy or really mad about the last iteration of [enter your game of choice here].

For a medium where we can do whatever the fuck we want, it’s disappointing. Again (I know, I repeat myself).

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Me Myself&I

If you are not into social media

FocusJam by Harold

And also:

Much more to come… Peace.

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Me Myself&I

Memory Portal Music Lane

The process is always the same: play music to forget about this stupid world, closing my eyes and forgetting about things that are on the surface, I’m playing. After a while I am not thinking anymore about anything, I’m in the feel, in the patterns, thinking ahead, getting ready to land my fingers on strings and move them accordingly.

And then after a while in the Zone, somehow, my brain jumps to a memory. Often one that I never or barely thought about before. Some are insanely old, some are insignificant, but always feel real, like the exact feeling of being in a swimming pool around Lyon when I was like 13, the exact feeling of being in this small room to change clothes. Or a stormy weather over my small French village and going back home and eating sautés mushrooms when I hadn’t been even adopted yet.

These portals are only happening when playing music closing my eyes, improvising. Sometimes it’s so disturbing, so real, that it puts me out of the Zone. In some cases I was so amazed to remember something that I had to immediately stop playing, and being like “but… How? How do I remember that right now, how is that so crystal clear?” 

It’s awesome and scary at the same time. Often, it gives me a sense of what I have accomplished or it gives me a sense of “wow, that feeling was so great”, even if it’s just like a memory of making a left turn on Sunset Blvd with the sun reflecting on cars windshield or sitting down in the grass in Vincennes, watching people. It’s the little things and the perspective from them.

Of course, pot enhances that feeling. Sometimes I swear, even smell and odors are almost coming back. Like I can almost get a sense of it. I cut so much information by closing my eyes that everything else gets bigger.

It’s all about spending hundreds of hours listening, I guess. Listening to music, copying notes, listening to my copy/paste play, listening to my own play, listening to my breathing, listening in general, at some point I suppose that my brain kind of gets split up in two with an half being a spectator and the other being like “btw, I have this little super HD 5.1 4K in odorama movie of you being lonely, wanna watch it?” and I’m all like, “shoot”.

But it’s not just that. I can’t count how many times I found solutions to problems by improvising funky bass lines and bam, “Jesus fuck, of course!!”, or “oh smart, I totally need to try that in fact, I’m gonna do this right now”. /puts his bass back on its stand.

Music and non-visual focus are so different from this visually over-saturated world we live in. It feels damn good.