Produced in LA and tested at night on the 5 and 405. Enjoy.
Produced in LA and tested at night on the 5 and 405. Enjoy.
AlphaGo. I’m one of those nerds who was fascinated by the fact that mastering Go was a big milestone in AI and years maybe, probably, decades away. Done.

This is where we are, again. This time it’s going to go way faster. This is still the best article on AI and its implications. We’re deep into elections talking about minimum wage when we should talk about vouchers and basic income because work to get money is about to become… Rare.
NBA. I’m watching the Warriors ridiculous stats and of course Stephen Curry who’s changing the game. To give an idea of scale he put more 3 pointers in one season than Magic Johnson in his entire career (16 years at the Lakers). On his birthday last season, Curry ranked 59th in all time career made three-pointers. One year later, he ranks 25th.
Witnessing something special here. But I’m more interested in the match VS the Spurs. Who didn’t do so well last year. This season everyone is forgetting about them because of the Blue and Yellow but they’re damn strong. I love Kawhi, even more now that I have read that article. Saving money and building a modern house? Dude’s my dude. And what a great player, great vision. It’s going to be very interesting. Warriors defending a title with stellar basketball, Spurs super hungry and knowing that it’s the last time they can with the Old Guard –Duncan Parker Ginobili- win that championship and set the New Guard –Leonard Aldridge Mills- on a quest to keep the Spurs dynasty shine. Unless KD and Russell Westbrook show up? What about the East? Ha! yeah right.
Damn I’m into it. People call 3 pointers snipers which makes me think of CounterStrike, obviously. It’s a classic game design rule: make something powerful (3 pts in one shot, one bullet one kill) but make it expensive (you miss your 3 rebound is very likely to be for the other team, you miss your snipe shot, you’re vulnerable as hell for half a second).
Every time it works 100% of the time, creating dramatic events within the game would it be on a court with a ball or inside a computer with a mouse.
I’m grabbing my bass, putting my fingers in position. My right hand on the neck, sliding, pinching, muting, slapping, squeezing those four strings in many different ways. The metallic coil flows under my fingertip skin, softly abrasing them. I can feel each one of the little rods that are composing a bass string. My mind magically transforms all that information into notes that make you want to move. It feels good.
Now touching screens and activating faucets through motion activated systems –just move your hand in front of a sensor- are making me feel… Sad? Something is missing.
I know it’s not just me aging or being a musician when I see kids with tablets. They play with the one physical button ten times more than the touchscreen. Haptic feedback is satisfying. I mean it’s not weird, we live in a real 3D world with texture and we have nerves in our bodies to feel all that.
But in the digital world these days, we lack this element. I’m enjoying typing on a real keyboard with all my fingers receiving instant feedback more than before, these days. Using the mouse too. I like trackpads but the left click on a mouse is very, very satisfying compared to tapping a hard, information-less surface.
So engineers are working hard at simulating that. Using vibrations. That require motors. Which require a LOT of power. Which is a pain for batteries. There are already so many cables involved with VR/AR and it’s going to get even crazier…
Anyway if future generations are soulless psychopaths grossed out by the outdoors, blame the touchscreen upbringing.
Working like crazy. Driving a lot. Nine weeks to go.

I still remember the sequence that led me to see Street Fighter II for the very first time in July 1991, in Canada.
I’m 11. I’m entering this arcade. Those back then were super rare in France so I’m happy just looking around and listening to all those digital sounds. First I see a Canadian foosball table which makes sense, then I see Final Fight which I already knew and then I see two guys going at it.
It’s Guile’s stage. Guile VS Ken. I lose my shit over the design, the sounds, the moves. Everything is dope as I can’t barely process it. I realize how accurate that F-16 in the background is

(they have blue clothes in the arcade version right? That’s probably a SNES pic who gives a fuck anyway)
And then I see and hear the SONIC BOOM and Ken’s HADOKEN and TATSUMAKI moves and I’m like what is going on?? At that time, Dragon Ball is on TV in France, Dragon Ball Z is about to start and I can’ help but be like WHAT IS UP WITH JAPANESE PEOPLE AND FIREBALLS THIS IS SO COOL
That was traumatic in a very good way. The best part of meeting SFII had yet to come though.
Fast forward, it’s 1992 and we’re all trying to get some parents to pay for an imported SNES game and soon all my friends have SFII and two pads. Before SFII, all fighting games were played this way: go through characters, find the strongest and beat the game. And then have stupid matches against your friends.
Not with SFII. I realize as my friends start trying to master Ken/Ryu that all characters are capable. Capable of beating the fuck out of any other character. I choose Dhalsim to run some experiment and although it’s very hard, matches end up incredibly close despite the notion that this character is the worst possible. I sometimes even win flawlessly.
Something clicks in my mind: it’s intentional. Having characters perfectly balanced or as much as possible was the team’s goal. I understand all of sudden the concept and importance of balance in game design, which would bring hilarious matches and unexpected ends. Depth, longevity and having fun.
Also, audio. Back in 1991 a game with digitalized voices was more than the 4K/60fps of today. It was groundbreaking, we still were mostly playing with bleeps and bloops on 8bit systems. Those impact, punch and kick sounds were perfectly balanced too, between fantasy and realism. You didn’t need to look at the health bar, those pitched down smack sounds were letting you know that your opponent was hurting.
Kids today want the full story and everything in between. I grew up on SFII filling up the blanks of each fighter’s story, daydreaming about it. It made it mythical. That was cool.
SFII, the only one.
Music and sound design: HP

I watched an episode last month you know, one of those that you vaguely remember about and it makes you giggle because nostalgia’s showing up in your brain.
It’s so slow. That show is so slow. It reminded me that that was the great thing about it, those episodes felt like full movies.
In the 90s we were chilling, man. 2000 was coming, the future was probably going to be exciting. It is and it’s also weird because we lost the ability to chill for real. Take your time, enjoy it.

That picture. On the left, that left-handed president with a personal story close to mine. On the right, that dude I’ve been listening to a lot last year, who represents so much Compton, 20 minutes away from my place.
I don’t see change in this picture. Far too many black people dying for no reason in this country to be allowed to be positive and feel good with just a picture of fraternity inside the Temple of Power.
I just enjoy the moment because this never happened before. That’s already big.