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Me Myself&I

Finals

We can never NOT compare those two now can we?

2 – 4 VS 6 – 6 (finals won – finals appearances).

Now that I have watched Lebron almost as much as Michael I understand better why I’m not loving his style.

Lebron plays like a bear, Michael played like a deer. Statistics will never show that.

Lebron’s legacy will be that basketball is a team sport. That building teams takes time. That it takes a leader some humility to make it work. And that despite everything, he’s not doing so good on that side.

People forget the immense contribution of the team in Jordan’s undefeated Bulls. YouTube makes it look like MJ does all the work. People forget how hard the Pistons hit them for years, how Scottie became so good he was basically Jordan II, same moves, same speed, same hunger. MJ was just one of them. Curry with the Warriors looks exactly like that.

Lebron hasn’t been able to do that at all. I watched him won with the Heat then lose with the Heat then lose with the Cavs. When they won they came back from nowhere thanks to the team and Ray Allen’s three. When they lost they really lost, they couldn’t do anything against the Spurs circulating the ball so well.

This year, same. This is why numbers don’t matter. It’s all about the team. That’s the constant in basketball.

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Audio&Games

E3 15

E3 2015

Just some thoughts:

– Offering backward compatibility is a great “we respect you” sign. We change hardware rapidly but we play our games forever. MS obviously has some idea about how backward compatibility makes you stick somewhere.

– Same games over and over and that’s fine. Even outside AAA game development, developers make things they know how to make, they’ll just make it slightly different. Once again yes, games are hard to make so let’s make what we know we can do well! The polish level is high and all over the place. Tons of games look solid. This is good.

– All About Fans. It’s been a couple years like that and I’m not sure how to feel about it. Fans scare me a bit. Their devotion creeps me out a bit. Talking about communities around Hitman or Tom Clancy’s stuff freaks me out a bit. Who are you to obsess so hard over a fictional assassin game that you are willing to pay hundreds of dollars for or spend hundreds of hours on? Doesn’t seem healthy. But yeah, they’re needed (ask Prince about fans sustaining his ass for decades).

– All games land on Windows and all “Personal Computers” at some point. So much that there’s a conference about it. Going back to that backward compatibility, I think it’s huge: I can play any game I have ever played on my current laptop, that’s just awesome. People are starting to notice that. You can play/emulate/use probably 90% of any app ever made on any platform, on Windows. The back catalog is infinite and as nostalgia grows while we age, having one platform to do it all is fantastic.

– EA went from being considered the worst US company to being the one listening and paying attention, in a couple years. Bravo.

– European and Japanese game developers once again demonstrate a stronger aesthetic game than their US friends. Always the same reason: a wider variety of culture available growing up. It’s changing though: US millennials grew up with a wider culture, incorporating international influences.

TL;DR: same old stuff but some signs that things are getting more interesting. And more stable.

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Me Myself&I Music

Blanket

Produced and composed May 2015.

Categories
Audio&Games

The missing game audio part

Game audio has become stale like a piece of bread in the back of a grocery store.

The game industry today has separated game audio into three things that should be almost only one: music, sound effects, implementation. So many games sound clean but feel soulless, I blame the absence of blending in the sound department. I mean, watch this series about Japanese “video game music” and its impact.

80s Japan was booming, game companies were rich and could innovate and take risks. But they were also hiring people who were capable of doing everything from music to SFX to implementation. Those games feel consistent for that very reason. It gave them life.

When they thought mixing rock beats and baroque melodies for Castlevania was a good idea and maybe add some cost to the cartridge by adding a sound chip (imagine the conversations about sound chip prices and benefit of a bigger sound)? So cool. Thanks to positive capitalism feedback loop, Japanese companies were willing to go for it. It was a race and they needed to stand out. It was a game.

We can all remember how cool that Castlevania/Konami music was for the rest of our lives though. There’s something timeless and definitive about sound.

Recognizing a game just hearing it blast through an arcade and being like “oh that’s definitely a Capcom game”, that’s just fantastic.

Successes keep showing the same trend: sound FXs need to be good enough, music needs to stand out. Bloodborne has really basic footstep sound FXs, no one cares. Hotline Miami has no 5.1 adaptive music system but great music is great music and will stay in people’s minds forever.

It’s not about accuracy and realism, guys. We’re making games. It’s fun. It’s wonky. It’s about intention. It’s about standing out. It’s about identity. Thousands of games ship every year now, they all need to stand out and audio is amazing for that.

What we should spend way more time on in game audio is DESIGN talks, not TECHNICAL talks. We have the tools, we’re fine. Implementation is trivial. It’s in the processes and intentions that I wish we had more “game audio grammar” used to determine what works, what doesn’t etc. So much to explore.

It’s amazing that we have full on technical flexibility but design wise we are very stiff: I see games with beautiful 2D cartoon style, chiptune music and realistic sound FXs and that’s just a weird aesthetic sandwich. Epic Orchestra is regardless of the type of gameplay something you will hear in any game these days. Programmers and game designers just love that shit. But there are over 200 different kinds of music out there. Strive for more uniqueness.

Games more than ever need soul. Audio is here for that.

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Me Myself&I Music

Crash This

Produced and composed summer 2014.

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Me Myself&I

We gonna be alright

I look at those pictures of solar space ships and robots on Mars etc. It’s cool but imagine if we were all on earth so bored and satisfied that we all agree to work on those problems. They would be solved in a heartbeat. Now I would be excited as hell. In the present time, not so much. You know what? I think that’s why I love modern houses.


18.36.54 Connecticut, USA. Go visit it.

They’re like earthbound and timeless space ships.

Categories
Me Myself&I Music

Digital Freeway

Composed and produced March 2015.

Categories
Me Myself&I

Self driving dreams and nightmares

I have been thinking about this article a lot lately, trying to grasp the impact of self-driving things. I drove a lot last week.

Shit. it’s going to be dramatic.

No one should be asking what we’re going to do if computers take our jobs.

We should all be asking what we get to do once freed from them.

I freak out when I see that no one in power even acknowledge the massive incoming change. It’s going to be messy and ignorant. The near new paradigm just breaks people’s minds. Dissociating hard work and income is only new and “impossible” to process to privileged people others know, they’re already working hard just to survive and pay the bills. It is worth mentioning that there’s collectively enough money to take care of everything. Just one bank like HSBC makes 13 $billion in profit a year, just sitting on its ass, having computers making transactions. We can solve so many problems with that amount of money from just one bank, for one year. It’s mind-boggling.

Once I’m free from work because computers have taken over, I’ll work. I’ll build things. I’ll teach stuff. I’ll have dogs and we’ll work together and then nap. Starting a family feels way less scary in this setting.

There are tons of shit to do once we’re freed from work. Like work.

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Me Myself&I

Feminista Max

Wow. I hadn’t seen all those articles about Mad Max Fury Road (I like this one). I have already written about it and my point of view is that sexism is so potent in our society that that movie looks like freedom from it. Small step or not, I celebrate the move.

Now let’s imagine a really feminist and diverse Mad Max:

In a post-apocalyptic future desert wasteland like that most people would be black. Come on. Y’all white people would have been decimated by scorching temperatures, hiding in a couple caves and shit. You would be weak and retreated. Black people would be the ones running things outside.

Because women plan ahead quite often better than men, they would do well in this world. Because so many men are greedy, we wouldn’t be trusted and we would have our own tribes. Men and women tribes would definitely be gay or forced to.

Complex alliances would emerge from that. Survival from as far as we can look back, is violent. It’s always violent and brutal. High scarcity means rape would be a free weapon/power tool. Death by snu snu aka suffocating between thighs while having your pelvis crushed would be real and not something dudes would look for. Sex is already important in our opulent society I assume it would be even more so in a limited human lifestyle.

Green energy and biofuel would play a huge role. Poop would be an asset.

Just with that I could develop tons of characters and story arcs and tension. There’s enough material in those three paragraphs to upset our current society for years with a movie based on them but to me, it just looks plausible and interesting.

Categories
Me Myself&I

Max Analysis

Well that was good entertainment for sure. I really recommend not watching trailers.

Mad Max Fury Road is efficient. Mad Max Fury Road just does what you don’t expect because we’ve been used to stupid characters and stupid situations. I kind of blame Marvel for that. Those action movies are wordy motherfuckers and kind of lame, let’s face it. I say this because having a woman with her own agency in a story shouldn’t be amazing. That she’s better than Max at most things shouldn’t be something fantastic it happens everyday in the real world, boo.

It’s not so much how Mad Max is good, it’s more like how other movies suck hard on this.

Mad Max 2015 conveys meaning with silence and hell I wish most action games were taking notes on that. Shut Up, stop trying to make characters deep by transforming them into motor mouths. I don’t care if it cuts the voice over budget in half, STFU and please let me sink into information scarcity, let me build the story in my mind, let me fill in the blanks. Expect that I’m smart. It feels good.

Visually well it’s perfectly crafted post-apocalyptic design. and I can see the Hokuto No Ken and Rage influences who have been influenced by 30 year old Mad Max movies. I love witnessing the aesthetic waltz between medium and years.


Rage, Id Software, 2011.

My argument with action movies and CGI is that those movies should be full 3D. Come on: there’s no acting in Mad Max Fury Road that we cannot do very beautifully in 3D. Looking at the horizon or looking determined is no acting skills. That’s acting.

Also we always detect the green screen on those medium shots. It kills my vibe. I am happy to read that George Miller thought of making this movie a 3D animated movie back in 2009 (he knows damn well that someone dying on set isn’t worth it and he got lucky as hell in the past stunt wise). I mean the movie was supposed to be shot in 2001 but couldn’t for various reasons. They had to wait, just to be able to shoot in Namibia for example.

There is no such thing as waiting for a country to allow you to shoot when you’re doing CGI. No stunt injury or death. There’s no convoluted editing because you have to mix green screen, CGI and stunts. There are shots that probably would have been better if the camera had been free to fly around a scene where you can do whatever you want.

Nonetheless, George nails it as close to the metal as possible.