Categories
Audio&Games

Character creation and inclusivity

And when I say character I mean avatar. Usually developers fail to:

  • Think ahead of time that this, avatar representation, matters.

And usually developers never miss to:

  • Argue that it doesn’t fit the settings/theme/story of the game.

I think the first point is easy to solve.

Especially if your game aims at youngsters and kids, the right thing to do is allow customization. It really counts, it has a tremendous positive effect. You know about the black astronaut who became astronaut because she saw a black woman in Star Trek, right? Tons of stories like that. I remember vividly seeing a black Iron Man and thinking in my little 7 year old head “fuck yeah!” or something. If you are a game developer and believe games can change things, this is a way of doing it.

For the second point, it gets more complicated: no, I don’t think it is a good argument to dismiss skin tone customization in games in which players will spend dozens of hours looking at their avatars by implying that that heroic-fantasy themed game is trying to be realistic or historically accurate.

Guys, there is no “real” accuracy in fiction, never will be. We can do whatever we want. Lara Croft could be Asian and black. Shit is mysterious? So be it. It’s fiction, it’s imagination. Imagination is personal, triggers your own world. You need to leave parts open in your design so that players can enjoy “building” their own interest to characters and stories according to their lives. That’s how you make things inclusive.

Now, I’m a grown ass man and I don’t necessarily need things to match me all the time. I can enjoy a movie and get engaged following the story of a Mexican woman or I can play Just Cause 2 for hours without thinking one second about character customization. In this game it doesn’t matter, the spectacle is the environment.

I need my black people but it’s like water and being hydrated, I don’t need an IV 24/7 for that.

Anyway as often, it’s a case by case thing. How long are you going to look at your character? All the time? Allow customization. Is the game going around your character or is it more about the rest? About the rest and your team is too small to afford to spend time on this? Have no customization.

You can of course make the game exactly like you want, for you and your friends first but if people buy and enjoy your game BUT want/wish they could customize their characters and that you tell them to go away, that’s not very nice. And kind of plain stupid.

Categories
Me Myself&I

Same day, different news

You know, I really feel like we’re stagnating hard. It is exhausting. There are no debate, studies or discussions to have –been there, done that for the past three decades- we need this shit to stop, period.

Categories
Me Myself&I

Another whiny post about the web dying

The web we have to save.

I just love reading so much. I think it’s because it allows me to listen to music at the same time, thing I can’t do if I’m listening to a stream.

I grew so much by reading things I wasn’t supposed to read –thanks hyperlink-, we all did. Algorithms totally suppress that.

No one cares about the web except nerds like us who spent so much time making it, setting up servers and domain names. Masses don’t care about technology/ethics they just use things and the easiest, the better. Then it’s too late.

What scares me the most about the open internet is when Facebook will start a micropayment system in such a way that no one will pay outside that system. The open internet needs that before walled gardens do.

Timing is everything.

Categories
Me Myself&I

Black atheist

There’s this huge elephant in the black america room: religion.

I grew up non-religious in my foster family and then my Catholic dad adopted me, tried to get me into it but gave up when I just didn’t believe. As a kid it was easy for me to dismiss religion: God is good? Then why don’t have I my parents? He ain’t good with me so fuck him, I didn’t start the beef. Pretty sure a black church –through the power of music- would have converted me to a bigger extent but you know, white Catholicism in Europe is probably the best way to not make you religious, ever.

But it was deeper than that. Religion just didn’t fit the 80s, technology, rockets etc. Like, not at all. Go home religion, you’re drunk.

I think that’s why Ta-Nehisi Coates is more feared than appreciated for his glacial and fear-inducing vision of a world where there’s no god.

That’s where I connect with his writing, when he’s not pushing anything but as pure as possible reasoning and simple facts. Chirurgical, devoid of emotions, precise. He demonstrates that  sorry to be blunt, your prayers didn’t do shit and won’t, that black person will still get killed within systems –street, police, employment- that are all, all of them, human made.

This, is all there is. As Ta-Nehisi writes it down so well, it is scary to acknowledge that but oddly comforting to know that we humans made this. Because it means we can unmake this too. It’s not hope, a vague notion, it’s a fact like rocks in the desert: we can change what we made. It’s not hopelessness nor a focus on struggle, it’s a focus on the real, big work/tiny chance we have. That’s all we have. People always seem to prefer fantasy and we’re paying with flesh for that. So much inaction or action that doesn’t change anything.

I know, around 80% of black people in the US are into religion and go to church. I also know how messed up the relationship has been between black people, Christianity and  History.

You must resist the common urge toward the comforting narrative of divine law, toward fairy tales that imply some irrepressible justice

Christianity to me growing up in Europe and studying there, is kind of a cancer that screwed an entire world up. Imagine a bunch of dudes going down Africa like “hey lil nigga, you heard about that book?”, tricking people into something. The church as a powerful institution is a failure of the state, supposed to provide. So I never had a great, positive view of religion besides watching black people dancing and harmonizing here in the US. We don’t need religion to sing and dance though.

In the end what frightens me the most is the future and  how religion isn’t helping black people, like making them averse to science for example. It’s still true in 2015 and knowing how the world is shaping up I really don’t like seeing that. It makes me feel I will have to wait more and I don’t want that.

Categories
Me Myself&I

Bill Fucking Cosby

I had read his book “Come on, People: On the Path from Victims to Victors”. It was one of the first time I was reading statistics about black people and those numbers were filling me with fear and sweat.

Yes, even in France the Cosby show was huge. Of course my white liberal parents loved it, probably for slightly different reasons I did (though some things are universal like father/son relationships). Fat Albert was big too, we had reruns in the 80s.

I don’t give a fuck about my Bill memories.

We know rapists get away with rape all the time, even when they are not one of the most powerful and respected black man on earth. We know women under-report rape because they know they will not go anywhere with “justice”. We know most rape happen within personal circles family, friends. We also know that people very rarely falsely accuse people of rape. You just don’t do that for fun. Standing up and having the courage to say “that person abused me” is not a little thing.

46 women, 35 together in an article and probably more who didn’t say anything. Yes, I too have this feeling of being wrong to take a black man down. We don’t have a lot of those, at the top, respected by absolutely everyone. In 2005 when the first “rumors” about him and his pills appeared, I didn’t want to believe it but I knew it smelled real: powerful man, young women? I’m going to go for believing the victims because Bill was way too weird about it. Ten years later I know we’re doing the right thing. Since the first reports appeared I couldn’t  trust that man, even from my couch.

James Brown was the first one that I had trouble to deal with, having pretty much invented a music genre I adore by himself and his band, band he completely abused and stole from. He threatened his wife with a shotgun at some point. People are acting like he was losing it, he wasn’t, he was like that from the start we just didn’t see it when he was on stage, looking at his foot work. Hot pants.

The last one I heard about is Marvin Gaye. Yes, another big black icon. The dude was 34 when he went on seducing that 17 year old foster child who will become his wife. Oh of course, he was already married with three kids. It’s already so wrong at so many levels but that’s the start.

Jan Gaye is releasing a memoir in which we learn how Marvin forced her to have sex with other people and other terrible things. This entire freaky, sense that women are things you consume, control and throw away, I’ll never understand. It broke my heart reading that about Marvin Gaye, another one bites the dust. Glad and proud of Jan for doing the right thing, tell the truth.

It’s just that most powerful men are powerful psychopaths with outdated values I guess. We don’t need them.

Categories
Me Myself&I

The body

It’s a wonderful story. Here’s the intro:

At age six, I ran away with my sister to escape the Rwandan massacre. We spent seven years as refugees. What do you want me to do about it? Cry?

It’s all about luck:

After a few months, Claire broke down — of course she did. This life wasn’t going to lead anywhere anyway, and marriage (however personally problematic) was a lottery ticket out.

Her sister got married to get a chance to live a better life, aka she was attractive enough to have someone take care of her.

I don’t mean to be rude or  judgmental or anything. It’s just survival. But it says something though: we’re bodies too. We’re bodies first, despite the intellectual tendency to make believe that mind and soul are independent from the envelope.

Ta-nehisi Coates has a book coming out focusing on the pain inflicted to black bodies. Look at how much bodies are important and determine so much: Clemantine and her sister are gorgeous and that’s what made them escape a probably terrible future. I was a cute baby, probably not screaming too much and people, multiple people wanted to save my orphan ass. I remember being struck reading about Simone Veil, a great and beloved French minister who survived Auschwitz and who said a bit annoyed by all the praise she got for surviving: “you know, I didn’t do anything. I was a kid. A beautiful little girl and that’s what saved me.”

The body. What women spend so much time and money to paint in the morning. The body, taller on heels which creates all kinds of social behaviors. Our abundant society that makes lean bodies more attractive than plump ones. The body, photoshopped in every single ad, that we still try to match regardless. The body, that trans people are not happy with because it doesn’t connect with who they are. How come smart and public people are pretty much always good-looking if not drop dead beautiful or handsome?

The body might not be everything. But it’s a lot.

Categories
Audio&Games

Classic game writer mistake

Austin explains why he wishes Arkham Knight’s Gotham was more populated and analyzes the relationship between superheroes and cities.

Giantbomb is running this article that is perfect to explore the big issue with writing about games.

I know what Austin wants. I love it too, wandering in a virtual place that has a life is sweet. For some. For others, it’s not that interesting and when you make a game you have to compromise really quick. Why? Because really quickly when you have your prototype and your systems running, your characters on screen, assets, you realized that having a “real” city running in the background might be too much if not possible at all.

That’s really the core here. Writers so often think that design stuff is fluid in the build process, it is not. High level design (“make the city alive”) is attached to real things like machine performance, how good your code is, how many people work on this, and how much is already happening. Design is very fragmented at this point, fragile, dependent. And most people have no idea most of the time. Batman Arkham Night is a thick sandwich, there’s a lot going on. Making an open world game gorgeous with almost no loading is some serious achievement. It’s a performance and game writers often just don’t see it this way they think we can just put more stuff in front of the camera, that we just need time. Wrong.

Then, we always have this kind of dumb argument: “but game developer X did it before!” Please, never use that argument that’s the worst. It’s like saying “you can’t run the 100m under 10s? It’s been done before so often!!”. It is a dumb argument.

It takes a lot to make a city feel like it’s alive in a computer game. Taking GTA V as an example of how to do it is oblivious: everyone knows Rockstar is the only company that can/financially afford to do that. Stop being coy! GTA V is five years of development, half a decade with according to Wikipedia over 360 people. Austin goes on with The Witcher 3 doing the city well: four years of development with 230 people in Poland.

Rocksteady is 160 people in the UK. They had four years too but probably way more pressure (it’s the godamn Batman), even just financially (London is far more expensive than Warsaw).

I know, that producer shit is not fun. But when I see people complain –and I’m on Austin’s side, I like wandering in digital cities that feel alive- I’m always annoyed that people don’t realize that it’s not JUST design decisions. It’s not just TOP DOWN, there’s a lot of BOTTOM UP in game development and when an engineer is telling you “we can have an open world but forget about making it alive without HUGE issues” you don’t tell him “but I really want  that” you find ways to mitigate that aspect. Make the player drive that Batmobile a lot for example.

Welcome to game development where you can do anything while you can’t at all.

Categories
Audio&Games

CS:GO for grownups

This week, I’ll be discussing abuse and toxic behaviour in the CS:GO community. Before we get to it, let me reiterate that I am madly in love with Counter-Strike. It’s simply one of the best team games out there. This piece, however, is meant to highlight one important issue that I think we can overcome.

 

RPS is running that article by Emily Richardson on abuse in CS. I have no idea why people freak out over freedom of speech being taken away or how anonymity allows abuse because there’s no accountability. I’m like what the fuck is wrong with you people?

Oh I know the problem, I have pretty much never played that game outside LANs because of all the racial slurs online. But now I’m a grown up and I still like this game very much. I play with bots and can’t wait for that next LAN that will happen someday.

“The problem stems from the lack of consequence in these games for what would be arrestable real world conduct.”

No, the problem comes down to the fact that we’re talking about teenagers. Maybe early twenties, you know that time when you don’t know shit and you think you’re smart and sleek but you’re still testing boundaries. It’s an age issue to me, by far. When I read this:

No one likes dying, and dying for something that was the responsibility of another player gets to people generally

It gets to you when you’re young and have no patience. When you’ve been married, pay taxes, saw real death hit real friends and that you just want to have a good time strategizing on a Counter Strike map with people who share the same kind of life, none of that gets to you unless you have other issues that are not the game’s problem. Isn’t it obvious?

I don’t care who you are, I just know that if you’re sixteen to almost thirty I mostly don’t want to play with you. It’s fine, you don’t want no grumpy old gamer, I don’t want none of your ignorance and lack of self-control.

Now a lot of games are still played by young people and if games like LoL or DOTA2 have everlasting abuse issues, it’s because early 20s+stardom+insane cash prizes leads to people losing their shit online and getting nasty.

So Two Things To Save CS:GO and multiplayer games:

– There’s a Steam ID and FB connection? Let me filter by age and report age cheaters.

– Let’s log off. Let’s have WAY more LANs. That’s ultimately far better (hearing an opponent shout “fuuuck” across the room is always so satisfying) and if you want to fistfight on the parking lot, there’s that too.

Categories
Audio&Games

Iwata II

The weird thing about Satoru Iwata is how much he’s praised and how much we have been following none of his advices, as an industry. Almost a decade ago, this is what Satoru was talking about:

We frequently compare ourselves to the motion picture business. We are fascinated with the movies. Hollywood is like an older brother who’s already succeeded; we race to measure our success against his.

Our method of content creation is modeled on the studio system. We measure the popularity of our virtual stars against Hollywood’s real ones. Over the years, we have frequently created games based on the movies’ biggest names — and we now take pride when a movie occasionally develops a script based on one of ours. Angelina Jolie starred in two "Lara Croft: Tomb Raider" movies, which were based on the video game adventurer.

But in terms of reaching a mass audience, we are not quite ready for our close-up. Although video game sales and movie box-office receipts are similar in the U.S., movie sales, rentals and pay-per-view keep them far ahead of us.

We may even be headed in the wrong direction. A recent survey of U.S. high school students shows a trend: Young people who used to say they played games weekly now report they play only monthly. Sales have been declining for several months.

When we gather for the Electronic Entertainment Expo at the L.A. Convention Center this week, we may want to blame outside factors. But I fear we are doing much of the damage to ourselves. Most of us who create, publish, sell and consume video games see ourselves more as a tribe than representatives of society as a whole. We adopt our own beliefs and behaviors, and we often disregard those who don’t conform — not a prescription for market health.

Throughout recorded history, playing games has been a natural form of entertainment, practiced by all ages, all cultures and both genders. Our challenge is to bring more people to our modern version. In this sense, Hollywood can be a role model. The film industry welcomes all consumers, creating content with a wide appeal.

On the other hand, there are two significant ways in which we perhaps would be wise not to emulate the movies. First, video games have decisively adopted the high-risk business model of the blockbuster. For some new game machines, development budgets will reach $20 million, perhaps even $30 million — plus marketing costs. Even if retail prices rise, it will be increasingly difficult to recover costs if the audience is not growing.

Second, we would do well to consider what Clayton Christensen, a professor at Harvard Business School, describes as "the innovator’s dilemma." We are an industry that has spent many years "improving" our product along a single performance vector — in our case, graphical realism. But we are reaching a point of diminishing returns. Like Hollywood, which in the past has focused too heavily on special effects, we need to find other ways to improve.

Through the years, motion pictures have benefited from several significant technical advances. They added sound, then color … and air conditioning inside theaters. Only one of these — color — had to do with what was actually seen on screen. The other two enhanced the nature of how movies were enjoyed by stimulating other senses.

It’s funny how game developers keep getting confused about the fact that you can be inspired by something (Hollywood mass appeal) and simultaneously reject part of that something (studio business model). The bits on how we game developers are a tribe rather than representatives of society as a whole rings true today. Where are the elderly games, you know they’re going to be a majority in all countries pretty soon right? I’ve never seen any game developer besides myself on my blog wonder about computer games for elderly. The tribe.

We haven’t really moved on and that’s worrying.

Categories
Audio&Games

Satoru Iwata

Thank you for the inspiration. If you don’t know why Mr Iwata was so important here’s why from the LA Times:

Shortly before Iwata became Nintendo president in 2002, the company launched what became one of its bigger flops: the GameCube console, a successor to the Nintendo 64. The GameCube failed to outsell Sony’s PlayStation 2 and Microsoft’s Xbox, compelling Nintendo to rethink its direction.

Enter the Wii.

The Wii was instrumental in ushering in the modern era of casual gaming, as it was heavily based on motion controls and family-centric entertainment. The system, as well as Iwata’s corporate mandate, was drastically different from those of Nintendo’s competitors in the home video game console business.

Rather than focusing on technological achievements or becoming an all-in-one home media center, the Wii broadened the audience by enabling just about anyone to easily pick up and play a game. Games such as "Wii Sports," which lets people play virtual tennis with the wave of an arm, captivated the public.

In an opinion piece Iwata wrote for The Times in 2006, he argued that the game industry was becoming too closed-off to new consumers. He wrote that the industry should worry less about graphical enhancements and high-tech wizardry and instead look for ways to enhance “the emotional ways people interact with our games.”

Such a big influence. He’s the guys who made my parents play games on their TV, that’s the biggest feature ever. Even though I wish it had gone further, the Wii changed everything.

Badass programmer, project manager and Big Boss. I can’t help but think that this extremely high stress made him skip a good decade of life. RIP.