Categories
Audio&Games

Gimme yo tool

It’s a nice post on game audio tools.

I’ll go ahead and say that I agree to totally disagree with that.

To me it’s a huge loss when tools are lost. We are not at war. There is no war. We build things. I repeat, we build games and game audio. The better toolset we have, the better teams can make cool stuff. The more we can share our tools, the better. The web industry shows it to us all the freaking time: a nifty WordPress –which is an open cms engine, right- plugin? 15 people show up on the website to make it better.

250,000 websites will use that stuff. Some will pay for extra features some will get the basic version. That’s awesome. That’s how game development should be if we want to thrive because development is hard. Reinventing the wheel is such a waste of time, we don’t need to have another audio engine that fades in/out audio streams which is why news of Fmod and Wwise going free for small projects is awesome. We need(ed) game audio tool standards and those two do a great job.

Starting from scratch without looking around is a mistake. First, to think that it hasn’t been done perfectly before you is kind of a dick move. And second, it is just smart to use the best tools available out there! It’s about creativity, not about how your tool looks like, how many files it can handle or how low you can get that CPU meter while manipulating complex reverb settings for a 3D room. Fmod designer has never been perfect but hell, how awesome it is to type a couple of lines of code, to have a sound designer doing his thing and tada, it works as best as it could while the focus on sound design aesthetic is maximum. I like it. I like it a lot. I like like it.

It’s very weird to me how game audio tries so hard to look “tech” as if we were jealous of 3D and its shaders. The microphone, that very simple and elegant technology mostly hasn’t evolved since its inception. It works perfectly, shitty ass electret mics can do miracles. Y’all know that any under $200 netbook can play 24bit/192KHz? Audio tech is awesomely low profile but we act like we have problems when we don’t. We have massive power. We lack smart tools.

A lot of games don’t have hundreds of sounds (outside voiceover). Hotline Miami has a very memorable game audio that doesn’t rely on HDR, 3D audio or 7.1 output. The need for game audio tools is not in the “more tech, more complexity” but in the “we should rethink the way it works today, was there a tool solving that?”. We don’t do that enough.

When we lose knowledge, tools, problems-which-were-solved-but-not-anymore-because-the-tool-is-dead, that’s bad for us. iMUSE did things that we can’t do with audio engines 15, 20 years later. That’s extremely bad for us. We feel the lack of audio flexibility in AAA games. We feel the weight of audio streams in mobile and mid-sized games.

I’ll go ahead and ask developers to release their audio tools, regardless. For The Love Of The Game, Yo. Let’s share and innovate.

Categories
Audio&Games

Games as service to the rescue

Please fix your hiring practices. It’s a good one, I guess that we could extend to a lot of industries.

I feel the heat too, the more experience you have the weirder it is to sell it to an industry that relies a lot on fresh blood and specialization, the opposite of what veterans bring in.

And of course, experience  means more HR work to understand who this person is. Which means understanding game development at a pretty deep level, which is a difficult and bushy subject that HR people don’t really get into.

But as this excellent article says in three perfect points, it’s solvable if we think differently (nothing new here though):

The studio development model is broken. From an economic standpoint, studios are really just outsourced R&D for larger publishers. There are some exceptions—but for the most part, a studio exists to rapidly scale up an enormous development effort, ship a product, and then shed off unneeded staff quickly. While this model has succeeded at producing huge games like GTA 5, it is a lousy model for creating sustainable businesses for all but the very largest games. Big studio-developed titles usually don’t benefit from the creation of best practices, the institutional memory, or the perfection of craft that is acquired over the course of time.

And yes, game news are surprised when they see Irrational Games going out of business, which shows that game news don’t get it, and don’t care as long as majestic 3D is sprayed all over their retinas.

Unrealized profit potential. Games should be thought of as a type of service rather than a product to be thrown over the wall and handed off to marketers. Every game developed in the ship-it-and-forget-it vein has given up an opportunity to have the original developers continue to innovate and deliver value-creating entertainment experiences to the players who loved it over the long term.

I know right? This is where veterans shine and bring in experience. This is where those people get some stability instead of being fired at the end of the project in the studio development model right? Ten years ago I thought that MMOs and game as services would provide long term work and sustained development. When I see Disney laying off 700 people mostly from online operations last week, I realize that it’s because they still think with the old model, like the music industry with digital music they play with numbers and have some insane cash flow, so they just shift+delete those people’s jobs.

Developers and not just game developers, are pretty bad at business and don’t understand why they are treated as cogs most of the time. Except for one industry, the web. Which is one of the reason why Kentucky Route Zero, made by web guys, is so different.

The web industry changed a lot in ten years. The web changes all the time. Web developers think way more about long term, they know that it’s crucial in a world of tabs and immediate competition. There are plenty of great stories about small web businesses run by a team of two growing to healthy and pretty big companies. Web companies try and fail faster. The same in the game industry? We all look like one-hit wonder so it’s cool when it’s Minecraft, but otherwise it’s not great.

Anyway, I’m just the sound guy. Hire me.

Categories
Me Myself&I

Fist in the air

That last blog post was sitting in Live Writer. I was looking at it, feeling a bit guilty to express my anger, annoyed of feeling guilty and then it doesn’t stop. Is it going to cost me anything later? Sometimes it’s bad to speak up, I never know when to shut up once I started to express myself. I really miss boundaries on that. Maybe I shouldn’t have a blog.

It’s sunny for four days, which is great but makes my PTCaliforniaD worse. Whenever I close my eyes I see that city. I feel like whenever I was biking Los Angeles my brain was like, “RECORD THAT SHIT” and now that fucker binge-watch those videos every time I don’t pay attention.

I rode my bike. After months of walking it’s like I couldn’t stop my legs and didn’t even want to. I did some loops.

Five years living in a suitcase, five weeks in the dust. Oh hell yeah I want to settle down so hard. Breathe. Stretch. Breathe longer! Stretch to infinite!

Wallpaper: 99%

Ceiling tiles: 100%

Two fireplaces to dismantle: 0%

A small closet to destroy: 0%

Still the attic to take care of. Physically haven’t hurt myself too much for now, but I’d rather write some last will before the next time I’ll get a back and neck rub: that shit will kill me.

Categories
Me Myself&I

Nothing will happen. Yeah, right.

I’m not scared to be judged. At all. I don’t care about that, I care about the outcome of being judged. And that is absolutely connected to race, sorry for bringing that up again people of color. Y’all know.

Try to say to Trayvon and Jordan’s parents that chances are nothing will happen if you simply stand up. I triple dare you. They stood up. They were not doing anything wrong, they were heavily being judged and didn’t care about that. They stood up.

And then they died, murdered. The reminder is with a black president at the White House, mortifying. Humiliating, 12 Years A Slave winning big doesn’t change anything.

I don’t care being judged on my online gaming skills, it’s just that I don’t want to read/hear anything about “dumb ass niggers”. I did, doesn’t taste great, feels gross, let’s move on. In the real world outside work, being judged feels like danger and my survival guts hate that.

The respect earned from you claiming your ground is based on a broken social system full of BS. When you’re black and especially a dude, you sort of have to not do that and please everyone in this white world otherwise you are immediately filtered out as “trouble” in inconsistent and twisted ways. It’s quite universal on this planet. You need to fit more than people respect you because they never will respect you entirely anyway, so used to ethnocentrism. You can also stay in your community forever, warm and miserable because nothing changes this way.

I don’t try to please everyone I try to make things work, everything I can. Let me do my thing. The part where I don’t give a fuck about what others think? Oh, it’s been done and done son.

The problem is not to not please everyone, it’s to not get fucked or worse killed in Florida for being yourself and harmless.

Categories
Audio&Games

Games might not follow the F2P model after all

Excellent article on game prices.

I don’t think free will win. For two reasons:

– Hardware is no longer the tractor beam it was once in fact, it’s boring. Today after a decade of digital miniaturization people don’t care what hardware they run as long as they are comfortable with it. All platforms are OK. There is no “much better platform” out there.

Valve is trying to disrupt that but looking at how hard it is for console manufacturers to ship stable, desktop-class hardware (we’re in the billions of transistors per machine, imagine the clusterfuck) even with decades of experience, it’s probably insane for them right now with Steamboxes.

Why hardware fatigue is important? Because it means we’re maturing and that people will differentiate themselves with apps, not free apps that everybody can get but paid apps that could even be pricey. That’s my bet.

“Yeah, it’s an app to do [X] and it’s really awesome. They respect everything about me, no weird phone book access or shady server connection, it’s all local and private stuff. The experience blows the competition out of the water. It’s quite expensive but it was so worth it.”

See what I mean? Second,

– Developers, now that they know that they are just a commodity for Apple and Google, either they still try hard to get the jackpot with terrible odds against them, or they start thinking about making some money too to sustain their butts. Then they’ll start thinking trial/paid like the good old shareware model or Win8/WP.

They’ll start thinking shipping real nice stuff, SaaS, they’ll start to think about the user experience and how it shapes so many things instead of releasing software with such poor design that it shouldn’t even be released to the world even if it solves a problem for someone. We’re drowning in apps and software mediocrity. There is room for “star developers” that you follow like you follow a band or a movie director and you don’t need to master 3D like John Carmack to make great software or games.

So short term, yes game prices will go down as so many young developers are desperate to get traction and have heard about the ridiculous amount of money you can get from a sale or featured slot but in the long term, if you want to sustain yourself making games and software without depending on sheer luck, you’ll need to bake shit perfectly and sell it with pride.

Categories
Me Myself&I

Internet Redux

You probably saw that article. Things changed, it’s pretty amazing how.

By being six months in a country and six months in another for five years, I can tell you how local online things have become. People retreat locally, even on the internet. It’s just weird how my sister didn’t even think in .com but .fr for her website when I thought that .fr was so hell no because everyone wants to have a .com right? Right, ten years ago.

The perception was connecting with the world. “the world”. The perception was to connect with the yet unknown, learn new stuff. Today it’s about connecting with your posse and people like you.

First consequence, it is hard to read anything personal, different online these days. Everything comes out of a machine or if not from a machine, intended to be read by Google’s robots. Ranks. Pageview. Ads. Click bait to oblivion.

When I try to decipher AAA game business or why game audio is so weirdly handled, it’s genuine passion, pure love. I want it fixed, upgraded, better. It’s not bitterness or flame war, it’s will. If I don’t speak up, I’m not willing. I feel like it’s the first step.

How we integrated censorship with app stores, I still can’t quite believe it. People don’t even know how their apps get refused or pass certification and aren’t afraid to build a business on top of that. We forgot what’s like not to have freedom of speech at all, which is dangerous. It’s the same slippery slope as the ISP dance with content providers. Next thing you know, everything is locked up and your rights have been downgraded.

We went from a bunch of kids in Sweden writing back to American music majors “fuck you” to ten years later, TPB’s last founder losing its appeal in front of the European Court of Human Rights for not following US laws, in his country, Sweden. See? Rights being downgraded for the sake of a broken copyright system. It means no country, no law, no nothing will protect you if a system thinks you are wrong and should be punished. That’s not really what democracy meant and you shouldn’t be OK with that.

So, ISPs are no longer treating the internet as a commodity (things always start in the US and then all countries copy, Europe is getting there) app stores are censoring, NSA and HR are sniffing your social graph and you become silent and bland, playing mind-crushing games trying to forget and downplay all that.

Damn, that looks bad.

Categories
Me Myself&I

To do

Removing wallpaper: 97%

Removing ceiling tiles: 50%

Cleaning up the attic for insulation: 0%

Making room in the basement: 0%

Color scheme kitchen/living room: done.

Ikea kitchen 3D design: completed.

Too many tracks to finish: in progress.

Applying to jobs: in progress.

Fighting: on.

Categories
Audio&Games

Two examples of why aiming large is good

WhatsApp (sold $16B to Facebook)

King (128M Daily Average Users, $1.9B a year of revenue)

Both businesses at their core are not about niche, at the opposite of what “is supposed to work” (GTA 5 or app only on iPhone).

I think that people don’t like the idea of trying to please everybody but they’re missing the point: it’s not about pleasing, it’s about reaching and showing some respect. WhatsApp became a paid app because the founder thinks ads don’t add anything, it didn’t stop growth because it shows again some respect.

And that, is huge. That’s organic traction, that’s trust.

Candy Crush’s polish and simplicity aim everyone, like an Ikea coffee table. There’s no smugness or snobbery game, like so many developers like to play with exclusivity to platforms. Less and less, because it doesn’t make sense: users feel frustrated not being able to access an app/game on their platform of choice, and the developer who’s supposed to keep platforms competitive against each other is basically becoming one’s bitch.

It’s a rough game so staying out of it by widening your reach, staying independent is smart. It’s also harder, it’s harder to see what’s going to work compared to a niche market of hardcore users/gamers, hence the “small ideas” (puzzle game and sms app). When you’re in the middle of development, you are hardcore, you think hardcore so aiming hardcore people makes sense.

Numbers fell though and sure money and DAU are not everything but damn, it’s pretty impressive. Knowing that so many people use your little software must feel quite amazing.

Categories
Me Myself&I

Impression

Eryka Badu comes out of my speakers singing how he’s moving to Hollywood (random playlist).

My computers are on PST, my phone is on GMT and Southern California pictures show up from time to time, all the time.

I feel like it’s late though it’s 9am and I can’t say that it’s jetlag’s fault.

I’m often confused waking up, was it a dream or am I really here or there or am I dreaming now?

Taking the same trains again reminds me of myself in my 20s, full of hope for this country. lol. I did my best.

When it’s sunny my restless legs want to pedal or skateboard because I think of L.A. but then I remember that I’m in Paris and actually, it will only be sunny for 20 minutes before some massive rain so…

Everybody’s late. In LA I show up on time, I’m the last one. In Paris I show up on time, I’m always the first one arrived and wait another hour before we start whatever. It’s always been this way, it just gets more and more annoying.

I can’t stand how people look down constantly, I hate the lack of eye contact. 20,000 people/km² will make you forget to be human. There are the most obnoxious and insufferable motherfuckers I have ever seen in this city, at some point it’s even funny.

My though process is way too global/American now to get a real sense of what’s going on politically or socially. It sounds useless or completely nuts (über and taxi cabs, Europe’s political decisions). It’s the weirdest thing to be a native and *snaps* you’re not. I wasn’t the typical French dude before CA but now I really am not.

I see more than ever how interracial relationships are non-existent in France. In another amazing blog post from Ta-Nehisi he writes:

If you begin from the proposition that African-Americans are fundamentally American, in a way that the Afro-French are not; and that America is, itself, a black country in a way that the other European countries are not, Barack Obama’s election strikes you somewhat differently.

“Afro-French are not French”. He’s right. We’re just around raising babies or helping grandmas, cleaning up streets and metros or selling cannabis but we are not welcome more than that and trust me, born and raised by white people I see all that xenophobia and racism in HDR/X-Ray/WireFrame. I have seen it grow. I have seen it change, become nastier, even more hidden and it’s sad how as an individual I can’t do anything about it. I avoid it like a master ninja, disengaging conversations that could lead to pain or avoiding resentment because if I’m the Angry Black Man then I probably want to Keep It Real and then it Goes Wrong.

The good thing is, it made me prescient and in control.

I was born in Paris and I will not stay.

Categories
Audio&Games

Oculus Deaf

I don’t really see how a VR set would work (successfully enter mainstream) without sound, you know the thing that really brings immersion.

The developer kit and probably the consumer version too use HDMI, that thing used to transfer AudioVisual signals. But no headphones because it makes sense to ship a product meant to immerse you while you hear a baby crying and your friends laughing at your ass.

Also, wouldn’t motion sickness be better controlled if audio and visual outputs were designed together? And what is this “realistic sound” obsession, I see around? It never will be perfect because ears are far more precise than eyes and no headphones will give you a true sense of “realism”. If we need a 20.2 surround sound system to achieve this, no headphones algorithm will I’m afraid. And that’s OK. We can already make us dodge something with a simple 2D pan. It’s all about being believable, not accurately computerized. Am I the only one here…

Audio is always technically optional and that’s tragic because at the same time, it doesn’t require much. That’s why tablets and phones are awesome, sound is standard. Pretty low fi, but standard and that’s good thing.

It’s important to ship a complete experience and to me, the Oculus Rift should ship with headphones and be a premium product that it already is.