Categories
Audio&Games

Game developers you need to be like, way cooler

Talking business here. Looking at skateboarding history and how their creators started their own stuff, own brand, developed them to great success.

Young adults, culture supposedly stupid and useless, born around the same time, same problems of “how to make a living out of this weird passion?” computer games and skateboard share some stuff. Also, they’re so hard to master.

But skateboarders thrive man. Creating their brands and selling them.

So why game developers are such crying babies (I include myself, chill) who cannot envision a world where they are having a hand on their shit and their future? It boggles my mind to see guys fight to be the bitches of whoever is going to tell them how it works (Sony, XBLA, Steam whatever) and complain about it at the same time, despite knowing how it works with middle men. WTF.

In late-1989, Mark Gonzales approached Rocco with the desire to be involved in his own company. Gonzales was riding for Vision at the time, which, at the time, was the largest skateboard company. Gonzales and Rocco decided to name the company Blind, in contrast to Gonzales’ former sponsor.

I think it’s genius. Skateboarders use to ride for big companies (usually divisions from even bigger sportswear companies). Then they started their own because you might want to have a bit more of a plan in your life than just riding a skateboard, right? Between one or three riders together would start their company. Create a brand. New riders coming in? Let’s create another company/brand! Repeat. One dies? Another gets a bit bigger or another one pop out. It’s fluid.


Independent, 35 year old sub-company From the Santa Cruz Skateboard mothership. Biggest brand in the game.

Now game developers. They used to work  for big companies. Then they start their own because they want control and not just being chimps in a giant mechanism. But they do so, reluctantly. It’s almost not a choice, it’s by default if you want to keep your mind sane. It’s the first problem IMO. Then names! Hey how about we choose the weirdest, nerdiest name we can possibly come up with? Studio Pixel, Metanet, Mojang, Nifflas, Number None Giant Squid of course no one can remember that shit. Element, Real, Independent. Plan B. Now these stick, send some kind of message from seriousness to total goofy (Girl and Chocolate skateboard??? Apple anyone?) but you remember it. You associate. The brand. I never can’t remember Jon Blow’s Number None studio thing. I think it’s the second problem which follows the first one: no seduction, no “vibe”, weak concept you know? Just dead cold and almost auto-generated words that make no sense. The game studio name is so important, it seems like only Japan understood that a long time ago.

Skateboarders running businesses, they have to build shit! I mean, real shit with machines, wood, plastic, steel. Distribution issues, so many things to deal with. Game developers can just set up a website, use the awesome Humble Store and spread the word. That is all.

But for a very large part, we still fucking don’t do that. All the discussions these days are about how app stores are awful with curation problem etc. So let’s state the obvious: don’t go on them! At some point they’ll reconsider how they treat developers see Sony’s case these days. And maybe we can even not give a fuck because there are hundreds of millions of computers sold every year and we have the damn internet. Game developers, do you measure the luck we have compare to other businesses???  It’s mind-blowing. Minecraft should have started a massive shift in the game industry, it didn’t.

If skateboarders are eternal teenagers, sometimes I feel game developers are eternal 9 year olds. It’s a bit too young.

Documentaries to watch and analyze branding through: Bones Brigade, The Man Who Souled The World.

Categories
Me Myself&I Music

In the house

I always liked house music. I mean, I hated it in the 90s as a hard rock/trash metal listener that wasn’t my thing (so mainstream, ew) for sure but hey, I was young.

What drove me to it is hedonism, just feeling good and dancing is a great, great feeling. House music is kind of the king for that. But also, it ages well.

I listen to some electronic music from the past decade -broken beat and what not- and so many things sound dated, gimmicky. House music, especially deep house never does. The great house tracks from 96 still are awesome in 2013. Too simple, too funky and soulful to feel outdated (except for very early acid house, it sounds like today’s phone ringtones).

I also love it as a background music when doing something that requires focus. When the kick comes in, your head banging while you grok some stuff on your computer, the rain hitting the windows… It makes you warm inside. I mostly like house music in the winter, it’s like a call for summer and sun. Chicago’s deep house is the best for that.

ANYWAY. I made two house tracks (that you can buy on Bandcamp!). One love,

Categories
Me Myself&I

Archives shit I have some

It’s going to be a theme this year I guess, I’m going to look back a bit. Ten years that I’ve been living in the same place -a bit less the past few years- and ten years that I’ve been blogging. Next year right but I was already blogging in 2003 on my friend’s site so you shut up.

It’s like all of sudden I realized that I had archives! I have never really spent any time reading back. But hey, let’s look at March 2006, seven years ago. BAM, mind blown: I was already crazy about games and developers, watching documentaries, taking care of my grandparents, complaining about France’s stupid ass work laws, scrapping the surface of the black planet and its struggle, high fiving feminists… And sex. Which I don’t write about anymore though it is kind of central in my life these past few years.

But for the rest, same. Consistent as fuck. Seven years later I can say that gamedev has lost some magic, the world is fucked as dozens of documentaries showed me since then, the grandparents are still a concern but it really feels like it’s not going to be for long…

Also it’s the little things but stuff that I was dreaming of having well, I have them. My fanless computer and Fender Stratocaster are standing there on my left. It’s really enjoyable to read back on your fantasy and dreams, and realize that some happened. All right, that’s like really small ass dreams but I didn’t dream of living in LA, experimenting some epic moments there and yet it totally happened so suck on thisss. It’s the thing to me these days, I realize I’m part of this extremely small number of totally free black men in the world, I’m part of the 0.0001%.

So I’m really asking myself where to go from there, besides nowhere. Pondering. I need to stop watering down my intensity. I need to fuel it into something that grows. More work is always a good answer, amirite.

Categories
Me Myself&I

20 times

I went to bed with this number, 20 times.

I woke up, thought about it again. 20 times. The median white family in the US has twenty times more wealth than the median black family. I don’t know for you but I can’t even really grasp what it means. Twice as much, I can and it’s already a lot. Four times? I can get it and I”m all grossed out. Twenty times? I still haven’t heard anyone being like “wow if we have riots again I’ll know why amirite” and I didn’t see this document being reblogged and reposted. Gay rights, women rights animal rights whatever but no black people rights. People don’t share this shit. That’s too scary. That’s searching for trouble. Why is that?

If it’s twenty times in the US I can’t even imagine what’s like in France, probably forty? We’ll never know though.

And what the fuck am I hoping for? I don’t know, just jumping through hoops. Feeling sweaty.

It’s still like the jungle and it’s not just sometimes.