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Audio&Games

Bioshock Infinitely dumb

Speaking of racism,

that’s what i find so fucking offensive about bioshock infinite, is that it makes black people props in a storyline in which white people get to revise white history through all kinds of fanciful sci fi wizardry in order to make themselves feel better while STILL excluding and marginalizing black people, and we’re supposed to be happy about it.

Fuck no, we’re not. Great article, you can feel the anger at the end.

To see people like Cliff Bleszinski claim it to be “true art” really goes to show how much the violent, racist oppression of other people sidelined for the sake of white-centric science fiction is nothing but entertainment to the white-dominated games subculture.

(via Jeff Kunzler)

It’s so embarrassing. Maybe it’s anecdotal but making music for games, I’m never saying the letters “R&B” because culturally I’ve seen white people go nuts and angry just by saying those words, like saying “rock” would make you think that this entire genre fucking sucks to oblivion and that really, you’re right. Meanwhile J-pop -popular in the games subculture- is Asian R&B but then, it’s different.

A shame.

Regardless of racism, Bioshock has flaws even in its core mechanics as Jonathan describes it perfectly:

You need to read the next one from bottom to top, though sorry.

How do you call a situation where a game is full of flaws but is widely acclaimed as what the game industry can really do? Shit.

Jaw-dropping graphics don’t fucking cut it and never will. And you game journalists I don’t even, ugh.

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Audio&Games

Game culture will change the world

Speaking of players,

Well, they don’t disappoint.

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Audio&Games

Games? What are those.

Everything kind of started with Raph’s letter to Leigh, but it’s a debate that’s been on for a while. What games are. Robert Yang answered some stuff and then Tadhg Kelly wrote some stuff and by stuff I mean high intellectual shit with strong arguments in favor of “both parties”. And then it blew up on Twitter, I can’t find the storify, whatever.

My first feeling is that it’s funny how we can’t be satisfy with loose notions. It’s OK if we just have a vague definition of what games are, let’s just make them. Or like Ian Bogost said ask ourselves what they can do, what they’re good at, what hasn’t been done with them.

But I’m avoiding the debate this way though.

I don’t care about labels but I certainly enjoyed Raph’s work dissecting in a very accessible way “some” of the things that matter with games. Eye-opening, like having a microscope and see atoms of fun.

I personally love systems and simulations and feel that people need more of that, that is what I kind of want to bring to the table, and it’s totally connected to the kind of life I had. It’s pretty simple, at the end.

Little story: I played Anna’s Triad game. The theme is fresh. The sound is great, it’s original whimsical and cute. I’m playing, failing over and over. But it’s a game, it’s a system with rules.

To win, I stripped the game off its graphics and mentally brute force positions while in the shower. Somehow the story I could imagine about these three characters when I was moving them around was blocking me from pure puzzle solving. Anyway, I had already enjoyed the game before winning.

What does it say? I don’t know that was my take on it, some people will hate it some will find it challenging. Sometimes the challenge itself will not matter.

Players will always enjoy any kind of (nicely done) games, don’t worry.

Categories
Me Myself&I

Negrodamus told you so

On November 20th, 2011 I started a blog post with these words: I feel that a real gender war is going to happen and finishing with All that together, projected in the next few years means more friction. More friction means a higher chance of extremes.


Femen, almost a week ago.

Go women.

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Audio&Games

GDC 13

Once again, I wasn’t there. I don’t know when it will happen but I hope it will one day.

Of course, it’s becoming very predictable now. I haven’t even covered it last year. I feel like we’re avoiding the same issues, making the same mistakes and pushing the same “realistic” goal over and over. It was the last game design challenge and I hope it will reborn somewhere else, it was very inspiring. /sad face

It looks like the industry is now paying attention to more personal and small projects -thanks Minecraft- which is good but obvious as this is where the most exciting things are coming from since 1845. Indie doesn’t mean anything now, that’s good too. Names, people, faces, regardless of your contract or platform where you release on, that’s much better.

A lot of discussion about free to play but nothing changed: sometimes it works, sometimes it doesn’t. I think developers shouldn’t focus so much on it. If they can afford to make a free to play game fine but to me it looks like you need to eat too. I want to educate people on how the small-transaction-between-you-and-me thing is the fairest business, make them learn that it’s worth it to help me out making this awesome shit. Really on the Chris Hecker wagon on this one.

I’m concerned about the total lack of noise around the app store problem and censorship. It’s amazing how “brand loyalty” can block people from opening their mouths. Imagine Microsoft leading the store paradigm, censoring games. OMFG the GDC would have been all about leaving the platform. It is once again the kind of stuff where I see how immature we are.

The problem at the end is that we’re barely starting to benefit from digital distribution and we’re already giving all its power to middle men. It’s not that distribution is everything but yes, it kind of is business-wise. We have this window to keep things in control and this window is closing up.

Layoffs en masse were not in the conversation either like it’s not connected to what’s going on, like if there was a barrier between big publishers and developers (which doesn’t exist, it’s the same people going in and out and now more out than in). People are still amazed at how the AAA business doesn’t work anymore, when it’s not news. Gotta connect the dots, yo.

Oh game development frustration, you are a bitch.

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Audio&Games

Different play strokes

I had demos.

As a result, I learned to play games a bit differently. Being limited so severely meant that I began thinking of games as smaller, bite-sized experiences—miniature worlds to poke and prod until I’d seen everything they had to offer. As I played, over and over and over yet again, I got better. Satisfaction came from mastery over a situation—from becoming so good with the tools at my disposal that any situation became a cakewalk—rather than constant newness or endless repetition. Discovery and exploration were all-important, but instead of discovering new abilities while exploring new maps, I discovered new ways to tackle old challenges. I’d try to do things in ways the designers had never intended.

This is me, pretty much. I played hundreds of demos in the 90s and it definitely helped me get a sense of taste that I think, you don’t really get as well by playing much less games for a much longer time. Testing new things, new gameplay, all the time.

I don’t much like difficulty. I don’t really see the point. If I fail repeatedly, I get bored. Sure, I might beat a section one time after a dozen attempts, but it’s not as if I want to go back, and it’s rare that the difficulty actually helped me become a better player.

I could almost write a full post called “Dark Souls, you guys” with people LOVING its difficulty. To me spending dozens of hours of painful enjoyment is like doing crack all night and being like “that shit ain’t so bad after all”. Of course everything you spend time on is going to feel valuable, but like the author I get bored if I fail repeatedly because the designer made it this way. I have always questioned their decisions.

So the fact that we design games this way -remember, that was to make money through arcades- always has been a problem to me. The sweet spot for the perfectly balanced challenge is so rare and so personal. The technology that allows following of your play style, raising the challenges you want is going to become huge, critical tech.

This is where games are so close to music and that between what you want from it, the difficulty of entering it and what it actually does to you is different for everyone. Fascinating. Hard.

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Me Myself&I

Your work is real, developers

Google announced today that it’s shutting down Google Reader on July 1, 2013. It’s not a big surprise to us as we knew that it was going to happen someday but may be not so soon. Anyways, R.I.P. Google Reader – we loved you and we’ll miss you as developers although you never gave us an official API. ;-)

Spotted on a developer’s website, which is the average developer reaction after Google announced the big change.

Imagine you run a business, some dude connects an audience and builds a business around this, all on his own. You close shop without notice or helping out this business to run without you and the business is thanking you for these good old days full of uncertainty and stress.

Don’t you want to abuse developers when you seen that kind of shit? Developers are crazy. This “as long as I build things I’m happy, even if they’re destroyed or rendered useless” mentality has to stop. Sustain your work, goddamn.

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Me Myself&I

Bike palm

I’m standing in front of the shop, it’s 11 30am (opens at 10am). No one inside, a sign says that I have to knock if there’s no one at the desk. I do.

I wait a couple of minutes wondering if I should knock harder. A dude shows up behind me and looks like he wants to enter the shop. I recognize the shop owner and say hi. I start to explain my bike brake problem and he’s all like “oh yeah, that’s not the good cable” and I’m all like “yeah, this bike stuff is confusing, so many standards” and he’s going all “meh, not really” on me. Bitch.

“how much does it cost?”

“We’re at 50 euros an hour and it’s probably 15 minutes of work.”

“OK so I leave my bike to you and come back later today?”

“No, keep your bike and come back this afternoon.”

“??? OK, what time?”

“After 3pm.”

“??? OK, thanks.”

I don’t fucking understand how this shop is surviving. I don’t get France. Fifteen minutes of work he could have done with me, chatting and my day would have been different, the future would have been bright.

Of course I’d rather do it my fucking self with services like that, no wonder I dived into independence so hard.

It’s things like this.

Categories
Me Myself&I

Halp? Nah.

I’m bragging and writing how I’m the best thing on earth but I kind of need it, it’s never been that hard in my head. I feel like shit.

I desperately need a job in L.A. I always have been able to do without it for now but I can’t anymore. Last job opportunity looked awesome but before I could make a difference it didn’t happened. Meanwhile the game industry is in full restructuration there, is kind of in a hibernation mode in France. I could rent my apartment at crazy Parisian prices but the place needs quite some work done, for which I don’t really have any budget.

It is such a bad time to leave as my parents def need help and my sister is near useless. I was reading Derek’s blog post (you should subscribe) an American living in Singapore these days and he was talking about how there they’re all about family while they’re all about individuals in the US. Well in Europe we’re both and we are indeed, getting fucked.

Add the immigration layer: I am a permanent resident of the US but I spend too much time outside and they don’t like it. Trust me USCIS, if I had been able to import my tiny world and simply settle, work and pay taxes I would have. But it’s a little more complicated like, a lot. Somehow traveling every couple of months makes me neither American or French. I am this weird English French speaking hybrid who knows that there is not perfect place but hey, turns out you have to choose a fucking destination.

I always found solutions but I can’t find a good one for this big, poisoning headache.

I realize that I don’t’ dream anymore -that is, making plans- and I need to but all I can do is get stuck with odd boring jobs, game development problems or difficulties to focus on sound. Shit.

Well. The decade old black security guard at the Monoprix doesn’t have that kind of problems and I should probably shut the fuck up. Damn it feels good to have a blog.

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Me Myself&I

Feministo, siempre

Steubenville rape case. Another one.

Two weeks ago I saw my feminist crew, all awesome. We don’t talk as much about terrible things in the news like rape cases, how media treats them etc as before because we’re sadly, so used to it. Angry, not surprised.

We walked the streets. We had heated debates, we wrote thousands of pages, we met this way. I still remember the feeling of entering a bar 90% full of women and sit down there like “yes, I’d like to know more it’s interesting and I’m totally not overwhelmed and looking weird”. I was in my early twenties and it would change my life.

Learning that women weren’t coming so much with the help of a dick was amazing. Hurting like “oh shit, the power balance I’ve been told doesn’t exist! Tell me more, damn *recalculate*”, learning things that looked rock solid but in fact weren’t. Two big paradigm shifts in my head were the realization of all the work women do in this world and gets unnoticed for. Unbelievable. Massive failure of a system forgetting half of its population. The second one was realizing how much physical harassment women get and how much rape is something spread out and happening most of the time inside close circles. These twos things made me think hard.

That stuff clearly pushed me away from the classic machismo culture. Which is the only one in the game industry. I was sad to be sick of deep sexism -and thus avoiding bromancing/networking- but I was also happy to get that consistency that I love so much in my head. When news like Lara’s controversy, the lack of women in tech or terrible female characters show up I just stare at it and feel that I made the good decision. Happy to see that the message is spreading, slowly through the now classic explanation-men outrage-backlash-little progress loop.

And then there’s Rihanna and Chris. I never fucking want to hear anything about them, ever.

It’s just that sexism/racism are this big thing reducing my enjoyment in this world by a LOT™Louis CK. Like for all of us actually.