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Me Myself&I

Player-empowered league

Player-empowered league doesn’t work well because the team aspect is left behind.

To win championships and play pleasing basketball, you cannot leave the team aspect behind. It is a team sport.

Player-empowered league means players think about themselves first. That means high salaries. That means less defense and more 3s (it’s a lot better for one’s body longevity to shoot long distance than to drive in the paint). That means a WAY more boring game. If regular season is quite boring these days, it’s because of that trend. Because games are now a bunch of individuals barely sharing the ball and if so, it is to find someone on the perimeter. It’s too dialed in.

It also destroys the playoffs. We can see right now how those teams built out of nowhere, assembling like giant robots, can be hit or miss. If the stars play well, cool but that also means blowouts, not really great to watch. If the stars don’t play well, not only the rest of the team can’t pull miracles while the stars dissociate, but the team culture and spirit completely disintegrate. It’s all about personal stats now.

And that’s foul.

There’s no more sticking together to make this shit work, which is part of the deal. That’s the only way to reach the next plateau, when the whole team becomes One. When you win championships.

Look, I can’t feel bad for multimillionaires paid to play basketball. A rookie ranked last in the NBA is making $1.6M in a year. That’s roughly what most people in the west will make in their lifetime. The average salary in the WNBA, including vets is around $100K. 40 years ago, NBA players often needed a second job.

Fans will get into debt to buy tickets and jerseys. A star jersey is $300. So they would do that to go see superstar players not give a fuck, or barely, because they’re getting paid and that they got rings with previous teams or will later with another team? That’s not a good look.

I hope the franchises that nurtured a team spirit will win big in the next few years. We need that. We need sustainability, not growth.

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Me Myself&I

Naomi Hooks

It’s just funny sometimes. While Naomi announced today that she would withdraw from the French Open, in Paris (where I  was born and grew up) later on I was reading bell hooks on black women and she writes:

This is not a simple task indeed. Naomi chose health after probably pondering for years about it. Now she’s at the top of the tennis world, she is mistakenly perceived as ungrateful. She only wants to live a good life. Once again, it shows that filthy wealth and fame are not what make one happy.

She might also understand that this might cost her some opportunities in the future for any cause for which she would need media coverage for.

C’est la vie.

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Audio&Games

Game Music 2021

Ha, the classic question. If you look at most games of the past twenty years, you will find two genres in videogame music: orchestra and bleep bloop. There are also basically two feels in videogame music: serious as fuck and whimsical as hell. Yes, you might have the quirky Lo-Fi Hip-Hop loop in the in-game’s shop or the jazzy nostalgic music in the game menu but overall let’s be real: videogame music follows the most rigid aesthetic and in general never really expanded, ever.

Which is why we’re collectively wondering regularly about what videogame music can be. Short answer: everything.

I grouped the most interesting —most liked— answers to Alex’s question.

That’s definitely out of the usual. There is some in Guacamelee but sadly they added 8bit stuff (I have a hard time with SQUARE leads, always had) and electronica on top of it.

Two things: boldness of an aesthetic statement VS game development ultra pragmatism

Game development is insane, with a million things to deal with. Aesthetic boldness is usually expressed through graphics, while music and sound design will be aesthetically “following”, that is, they will be pretty much as boringly expected as possible. Let’s take the example of a “serious” space-themed game. You will have Vangelis type of background music because that’s what everyone in the team will want and settle on. Because it is a safe choice. Games are so complicated to make that they become even more a team’s baby than any other creative output I’ve seen. Therefore taking risks, making bold aesthetic statements like adding some jazz that only two folks in the team feel, will not be done. Even if the public might absolutely love it.

It doesn’t matter that in this example you could say “Cowboy Bebop did it and it works so wonderfully people still talk about it 20+ years later”. If the lead programmer or creative director believes that it’s wrong or that it would only work in anime (or that he/she hates anime), then it’s not happening. There’s never much iteration on music genres in games, if at all. I mean probably at Nintendo, but you know by now that they are the exception (and the metric we’re still humbly trying to match).

SO TRUE. All the technical excellence and overall quality of music can be easily forgotten if you can’t hum something you heard sometimes for hundreds of hours. Nintendo is the King at this. I can hum many of their leitmotif coming to me randomly, decades later (water level in Mario64, I don’t know why). Nintendo always cared.

Music is never thought as an integral part of western game development, it’s always just a layer put on top. Therefore balancing things out cannot be done because it is already far too late and game designers have already moved on to (way bigger) problems. Western game development doesn’t care about music like that. Just slap a big composer name if you can, fade out the music if you can (or just abruptly end it), done. I wish it would change, for sure.

This happens actually quite a lot, it’s just that most people don’t notice :) We have complex game audio engines today (FMOD-Wwise) taking care of that. Why is it usually a bit dull or in the background? Because sudden changes in audio is not a good feeling nor good design. Our ears simply don’t like that. It needs to flow and be fluid. Now, wouldn’t it be cool if we could mute/unmute tracks within the music? Yes it would, but it’s asking the game audio engines to deal with huge amounts of audio data to move around very quickly and, games being EXTREMELY sensitive to anything impairing performance, it’s basically never worth it. Could we do that with less data, with say a MIDI track muting/unmuting MIDI channels? Yes, but it’s still a lot of work and a complex one: it’s a blend of music composing, game integration and iteration with level design to see what works best and what does not. It’s also an aesthetic issue: not every music genre works well with MIDI-only, and telling composers to not worry about their raw audio output is heretic.

The world of audio and music likes to stay rigid and is quite often, conservative. Which is very much the opposite of how games are developed: it’s all about finding new ways to do something better, hacking and tweaking your ways through it.

GIRL. I wish that too! I thought it was obvious that this was needed. I can’t believe —yet it makes sense that we still mention twenty year old games thanks to their music.

Funk is inherently a playful genre of music that Japanese composers have rightfully started to incorporate in their 80s and 90s games and on (I can’t remember which arcade game has straight James Brown samples in it, but yeah). Funk became the backbone of R&B which became known as K-Pop in the late 2000s, go figure.

It has to be said: in the western world of game development, composing that type of breakbeat/funky stuff music is not really considered composing. You compose music only if there are cellos and timpanis otherwise you still compose music but. Anyway.

Vocal samples are to me one of the most iconic and unique aspect of game audio. It’s what made arcades so amazing: those funny, energetic sounding machines, that digital laugh, the corny lines, blasting in sync with flashing lights and screens. It’s all fun and part of the culture. Who doesn’t have a “it’s me Mario” or a “Heavy Machine Gun!” popping up in their minds from time to time, I know I do.

Right! It’s super hard to do. Not so much to sync audio and gameplay, though that can be tricky, but to make a rhythm-based gameplay interesting and not feel like a fad after two minutes. Also it needs to never break and that’s where things usually fall apart. If few games have done that, it’s because it doesn’t work very well.

Dear game developers: people LOVE music diversity. Please offer it, hire folks who can do that (shameless plug: I CAN) don’t deny it for things like “I personally don’t like that stuff so it shouldn’t be in the game I work on”.

I just started watching a new game, Scarlet Nexus. The game begins with slow jazzy, sad chords on a solo piano for the main screen and the first mission starts with fast pop-ish, dubstep-ish house music. And then contemplative breakbeat in slow moments. And of course, it’s all working and exciting and fun and dope.

Why this seems impossible to  create in a western development team, I don’t know but let’s change that.

Oh, the game audio scene LOVES diegetic music. That’s film school influence. I feel like it happens often enough to not be something lacking in games, but I can see how it could be happening more often or in a more subtle way.

The thing that we need to keep in mind with game music: we can do everything. Aesthetically, technically, there are basically no limits besides our own.

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Me Myself&I

SNKRS

Fascinating book. I always forget that Adidas and Puma brands are from the same family. Or that leisurewear comes from people having time off, thanks to industrial revolutions. Anyway, do you know about the Nike Air Force Ground (Green/Dirt)?


The leave is optional

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Me Myself&I

Paul

“Death is coming, you just wait”

Well Mr. Mooney death came, rest in peace. I’m sure y’all are having a hell of a ride, in a 76 Cadillac Coupe, obviously talking shit about us.

(I can’t start this without mentioning that I know about the allegations of molestation around him, however, it hasn’t been completely cleared nor demonstrated; benefit of the doubt it is. And, if we still play the music of Michael Jackson who enjoyed looking at kids’ booty holes like Dave Chappelle says, then Paul can be praised for his talent as well)

I got hooked on him watching Chappelle’s shows. I immediately started to get my hands on everything he’s ever been in. All his standup comedy, his book. I’ve always loved dark humor and absolute irreverence in comedy. Going ALL the way there, takes courage but also means that you understand social dynamics and can dance with them. Paul was so good at that, taking you there and hitting you with the most honest and searing funny sentence. “we fucked up your tennis…”

I think he was that rowdy on stage because he wrote for others, for years. You edit, you shape words for different people and then you go on stage, randomly burning the fuck out of everyone. Because you can. Paul could.

Irreverence and IDGAF stances in comedy are essential. I know, it’s “dangerous” now but I do believe that on stage, you’re supposed to do whatever the hell you want. Roast the shit out of your kids, your mama, your people, others, everything. It’s a performance, it is fine. Paul’s delivery was impeccable. Raunchy and sophisticated at the same time. That is hard to pull. His looks at the audience, gauging how hard he would go on the next joke, probably fomenting on which words to use appropriately was always already funny to me. He was playing with the audience’s mood and racial breakdown masterfully. Pushing it, always.

This is a black man who was sent to the west coast as a kid before something bad happens to him in 1940s Louisiana. He lived everything from war rationing to Oakland brewing the Black Panther Party to White Hollywood and the Sunset Strip back when it was truly the hottest shit in the world, to NYC and his comedy clubs. He’d seen it all, segregation, integration, integration failure, positive segregation, he knew what was going on. Which is why he looked mean, sometimes. He was just super tired of the bullshit.

Anyway thank you for the joy, Paul.

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Me Myself&I

We Real Cool 2004-2021

bell hooks’ book on black men and masculinity is spot-on.

It’s making my mind spin at full speed because her solutions to black men embracing a fulfilling life? I did them all. I avoided the traps. I didn’t follow. I created my own. I questioned. I asked. I participated. I listened.

I got lucky. Adoption allowed me to be treated as an experiment, pushing adults around me to do better. To nurture more, without giving me any pass either. My foster family was really like this. Patriarchy was around of course, but it was light and almost every time, turned all the way down when I was around. Growing up, it seemed to me that men and women were equal, except that men were faking more. But that was it.

My parents as a younger couple, were quite amazing. Both doing everything. Both doing manual and intellectual work. Both caring, cooking, cleaning. Both able to fix “anything”.

And the biggest thing: they consistently did that. Both pretty much never failing ever to do the things that need to be done in a household, for the fifteen years or so that we lived together. I’m grateful.

It makes me feel sad as shit too, because I know what my black peers have had to deal with, or are dealing with. We connect well on the abandonment issues, that ALL black folks and adoptees share (in my case I get the 2X multiplier here we go). Without really knowing why –but with strong focus and will, I did find fulfillment in creative stuff and the pit that is game development when my brothers have been trying to “get that money”, no matter what. I understand.

bell hooks’ book really demonstrates how patriarchy and late stage capitalism have destroyed opportunities for other ways to live to be discussed and tried. Her book was written in early 2000s. It is sadly so much truer now.

I keep thinking how the 2010s mobile computing era has enable the once very looked down hustler and pimp cultures (embraced by black America in the late 60s and 70s especially, as a crutch to massive unemployment) to take over the mainstream, fueling a gigantic crowd into working like crazy, most likely screwing over folks, while never questioning anything. Technology flipped the script, took 20 to 30% off people’s hard work, and supercharged every single problem that we had before mobile technology took over in the past decade. What have we done?

When bell hooks talks about black men being seen as violent and predators, I don’t forget that the main computer game field where black men showed up the most in the past twenty years, is the  field of competitive, fighting games. Of course. The stereotypes keep going and black men keep endorsing them.

A lot to ponder on.

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Me Myself&I

Lightbulb

I’ve always felt that there is a strong connection between music and basketball. The game is inherently rhythmic in nature and requires the same kind of selfless, nonverbal communication you find in the best jazz combos. […]

I discovered early that the best way to get players to coordinate their actions was to have them play the game in 4/4 time. The basic rule was that the player with the ball had to do something with it before the third beat: either pass, shoot, or start to dribble. When everyone is keeping time, it makes it easier to harmonize with one another, beat by beat.

Phil Jackson in his 11 Rings book.

He also talks in his Sacred Hoops book how basketball is so much more improvisational that other team sports: it is fast paced and allows for individuals to be themselves and improvise over a defense like no other team sport.

You know what is an activity that requires rhythm and is super improvisational as well? Skateboarding.

You know who practices music, basketball and skateboarding daily? This guy.

It’s the first time I connect those dots. I guess I’m highly attracted to freedom and doing the right thing at the right time.

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Me Myself&I

Spurs school

It’s undeniable that the pleasure of watching the NBA Spurs team is in the fact that its players improve. Constantly. Regardless of where they are in their careers.

It’s quite beautiful to see.

This year has made me want a DeMar and Dejounte jerseys. They’re so good and so composed, getting better every year like the rest of the Spurs. Lonnie is solidifying, Rudy is rejuvenating while Patty chooses timelessness. Jakob is faster than ever. I hope DeMar stays because for real, he’s so key to their offense.

He became a beast at passing. His footwork and skills are some of the prettiest in the past 20 years. Dejounte is so special and he looks like a sponge, absorbing DeMar’s J like Kirby.

Give this end of 2021 season Spurs team an offensive center and they’re WCF contenders, straight up. And if they’re not, they’re fun to watch giving other teams the WORK. Let’s go Spurs!

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Me Myself&I

2nd dose

My immune system after yesterday’s second vaccine dose feeling like

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Me Myself&I

Maydemic

I’m doing okay. My place is clean, my plants are growing. Projects are being built and shipped. Financials are doing their thing.

It is hard to keep up with everything though.