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Audio&Games

Listen, all games need to listen

Right now, we have some of the best tools ever made to build game audio and computer games.

The duopoly FMOD and Wwise as well as all the custom audio engines and older ones allow us audio designers around the world to integrate audio with input, game mechanics, animation, interactivity and so forth.

We have great tools. The question is: in the experience of playing the game, how much control audio has? How much audio is kind of central to a core mechanic, to an experience?

The answer is: we need game engines to listen to players and audio! How many games are listening? Why NPCs in FPS are so impossibly deaf? Someone screaming like a pig cannot not be heard by someone a few stairs away. Why? We’ve all watched and listen to the making of of Inside’s game audio. The biggest takeaway being that the game runs on top of the audio layer. That is, audio happens and the game waits for it or acts accordingly. Most games don’t. Most games will stream some music or soundscape and cut it like someone unplugged the speakers, just to load the next level. In 2018 with the amount of storage, memory speed and all those CPU threads, we have very, very few technical excuses. It’s all about decisions.

Those are decisions that need to be made at the game design and game engine level. It’s not about audio technology, generated or authored content. It’s about deciding that audio should and would be treated as an underlying layer orchestrating the rest. It is extremely efficient at enhancing a game and polishing it.

Nintendo has been doing that for so long with enormous success. Many 80s and 90s games have “smart” audio. Martin Stig Andersen had a full session at GDC in 2016 on how Inside is a game that listens. It’s a bit embarrassing that we’re not making this a common practice across our industry, a standard for game audio.

Making games listen is crucial to our craft. To our polish. In a world of very expensive game development, audio could… *puts sunglasses on* change the game.

Categories
Me Myself&I

OmgMeshell

Went down a rabbit hole on YT. Watching clips from her playing in Europe in 94/96 at Montreux in Switzerland or North Sea Jazz festival at The Hague in the Netherlands.

I own all of her albums and know, played and learned many of her bass lines. I have always thought that she was one of the dopest woman ever.

But seeing her young, leading a band made of monstrous musicians for her first times in Europe is… I wanted to see that shit so damn much fifteen years ago and trust me, I scavenged like a mad man online to get all the lives possible. Recordings are leaking now. They’re wonderful.

I love you, beautiful human being named Meshell Ndegeocello.

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Me Myself&I

L O S A N G E L E S

Single story house a block away from my place.

L O S A N G E L E S

XXL

I have so many things to say about gentrification and development, identity, culture and quality of life.

Categories
Me Myself&I

Bye 2017

If I had to describe my life this year: Insecure meets Bojack Horseman.

It’s been a crazy rich year in which I did everything to get back on my feet but in which I became poorer than ever at the same time? Things don’t make sense.

It’s also been the blackest year of my life. That’s what triggered me to write a few pages. Just the other day… I can’t even explain. Definitely have enough to write another book. I still live in the same cool place with two women and a gay dude. Not much drama, pretty much none actually but a lot of “it’s funny how” moments. Race/culture/class/gender dancing around… It’s vivid.

One co-worker thinks I’m a student, it’s hilarious. “no school this week?” she asks. I’m like, “no?” and she nods. I giggle five minutes later. I’ve been asked for which college I was playing basketball for. ‘bout to hit the forties and I feel physically so good and young it’s ridiculous.

I miss my guitars, I miss working on some big ass desktop machines. I miss building them. I could drink some 2002 St Joseph. Family has become the most nebulous word ever.

Alright so it’s been a lot of veggies for the past few years. No seriously, I eat a 99cts salad everyday. Stage 1, 2, 3, 4, 7, Cleared. Ready for the final battle.

Happy New Year to y’all. Love,

Categories
Audio&Games

The Art of Game Design

Book by Jesse Schell. Great stuff, I can’t read it without hearing Jesse’s voice. He’s a great orator. I had already gone through quickly. It’s always good to re-read academic books years later. There are points though, that I think are changing quite dramatically.

On demographics

Jesse pins the 25-35 bracket as peak family formation, which is pretty far from what is going on these days. I’d say this is the bracket where people stop playing games because life is stressful as hell or it’s when they play 24/7 because life is stressful as hell.

That’s quite a change. the 35-50 bracket is the peak family formation now. But it is also a bracket that has other properties that it didn’t used to have, like a much higher number of single people or couples with no kids. It extends into the 50+ bracket. Those people want games that last, games with legs. Games you can come back to anytime without feeling left out. Games that are more about mechanics than stories because after over three decades on earth, if you consumed a decent amount of entertainment, you already have experienced most stories. Games that are almost more like adult toys than games.

On males and females

Jesse starts straight up by affirming that males and females are different. Man, do I disagree. The only thing that makes us different is appearance, a bit of extra muscles for men and a bit more fat for women. That’s it. We all love different things. Woman or man, it doesn’t matter. Some women adore competition, some men don’t give a damn. Sometimes it even depends on the time of the day. I might be very competitive at 10am but will just say “nah I’m good” at 930pm. Unless I’m on a dance floor. Shit varies.

On the physical front, women have been closing the  performance gap since they can train as much as men now. Tennis women serve as fast as men these days. This is really new. But it’s that simple. More similar training, closer physical performance.

I think it’s weird to claim “we’re different, duh” on the basis of what society has created, our old habits and traditions. If you take all of that away, humans are quite similar. That is, we’re diverse. Gender doesn’t really matter. I think it alleviates some designer pain: not thinking about women VS men when designing is liberating. But it requires more work: it’s harder to encompass a much bigger, mixed crowd. This is good for the future I think.

On architecture

Jesse writes “the human mind is very weak when it comes to translating 3D spaces into 2D maps.” I guess I’m pretty good at that. I can navigate and translate 3D to 2D and 2D to 3D in my head quite easily. I’m always one of the first in a group of people looking at a map in a mall to understand where to go. I never get lost. I can go somewhere once and remember how to go back years later. I navigate my future house in my head as I’m pleased. It’s cool! But how to monetize this though… I digress.

On audio

“audio can be incredibly powerful”. No, audio *is* powerful. It definitely is. It’s a physiological thing. Your eyes go to sleep, your ears are on 24/7. Ears and being able to listen and survive are deeply connected. Ears are wired in ASM and eyes are like some weird mix of shaders and C#, whatever. That’s why audio feedback is more visceral than visual feedback, and why we should spend a lot more time on audio than textures but anyway. As Jesse is saying, sound brings life to touch interfaces, making them a lot more enjoyable. The problem is battery life: yes, playing a sound on a speak every single time you touch a screen drains a battery like crazy. Nonetheless, audio y’all.

On curiosity

Jesse goes “in a sense, curiosity makes you “own” your learning”. That’s how I feel too. I’m curious as much as I can, wondering about many things. I think curiosity is something that you’re more or less born with but does the environment shapes us. I nurtured curiosity by growing up in the 80s and 90s, when you didn’t have a choice but wait for tiny bits of knowledge to come once a month, through a bunch of magazines.

Kids and teenagers today don’t know what’s like to be curious, they’re constantly overwhelmed. Not their fault, all of our screens are busy. They used to be black with a few white characters. Now new generations rarely know what’s good in owning/groking something, because they don’t even know the feeling. Abundance is a bitch.

The Art of Game Design.

Categories
Me Myself&I

The Last Jaydie

Spoilers, duh.

So dialog was super low, was it just me?

It was a cool movie. Kylo makes me laugh I can’t take him seriously. I’m sorry.

Luke was dope, so long lightsaber cowboy.

That opening zoom felt like I was in a computer game so hard.

That salt planet was awesome. I wish the casino part took longer. It’s so great to not watch trailers.

Speaking of trailers what on earth was that Alita Battle Angel disgusting shit? No, no. It’s super wrong. Just thinking about it is ruining my Christmas.

Categories
Me Myself&I

Spawned

I’m writing my book proposal now that I have my FirstDraft. There’s something called competition analysis in which I have to find books kind of like mine. Well, there aren’t a lot of those.

Looking on Amazon.com I saw and read summaries of a lot of books on adoption, foster families etc. I hadn’t paid attention to those before. Never felt the need to care about that literature. What is going on is:

– Most are about that Christian thing. Most are written by white moms. And most are about the convenient but also kind of dull story where people look back and find their biological parents and relatives. Everyone was reunited weee.

I don’t have none of that. I don’t have biological relatives, at all. None, zero. I don’t have any idea of what my biological parents look(ed) like. No sisters or brothers, old aunties, someone? Nope. I have been spawned on this earth. That’s how it feels. I wasn’t there, and then I was.

I’m not crying about not having what most people have in one way or another, I’m more realizing that if I always feel different, it’s really because of that spawn thing. It wired me differently. It makes me care about everything and at the same time allows me to be ice cold, utterly pragmatic when needed.

For instance I’m not for the death penalty at all, but Dylan Roof needs to go. He can’t be released in the streets –he wouldn’t live for long anyway-, keeping him in jail for life is useless and extremely expensive. Sorry man, you just needed to not murder innocents. People might see conflict here. I don’t. I’m just pragmatic.

That’s why I love playing games like toys, grinding rules to see how strong/interesting they are but I don’t care about finishing a game or having the high score. I don’t need goals (when playing, of course in life I have some). I can admire, have fun, play inside something for a long time. Goals bother me, in a way. They’re artificial.

Being spawned pushed me to overwhelmingly care about *actual* things. It’s hard to explain.

I so want to fix or make things better that I look for simplicity and realness all the time. Anything that makes this more confusing or further away, I avoid. I want to know what’s going on. The as close as possible truth, the most unaltered reality. Then we fix it and enjoy it.

Spawned. That could be a book title.

Categories
Me Myself&I

Numbers this year

350+: days riding my bike.

1500+: miles on my bike.

2: flat tires. I didn’t get any flat for two years (world record beaten) and got two in the past two months.

10,000+: shots taken on the basketball field at Rodeo/MLK. 50% swishes. I mean, almost.

365+: hours playing bass.

600+: people I helped with their computers at the library. 98% black, 65% black women.

1billion: job emails sent.

5: job interviews (in person, on Skype, sound design test) I got.

1: part time job secured.

1: car bought.

91: sessions of audio design, music production, foley etc.

3.4: gigabytes of 24bit/96kHz recordings I did around.

1: GDC I went to.

3: neighborhood councils I showed up to.

40+: kilos of tuna I have ingested.

48,332: words written for a book.

0: cigarettes smoked. Okay, I did have two puffs on one last weekend but it didn’t even register. It fascinates me how nothing matters once drunk after 2am. Maybe I should do that more than once a year. Maybe not.

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Me Myself&I

Hey Tumblr

Verizon owns Tumblr. Verizon has no chill and probably will kill this service anytime they want, which might be tomorrow. Probably in the next couple years.

I always thought having a slideshow of my likes at my funeral would be the shit. I wish I could save them all in a convenient file with a big ass folder full of gifs and pictures. I found a script that does it but I haven’t tried it yet. SAVE YOUR LIKES AND POSTS TOO, DIGITAL STORAGE IS ULTRA CHEAP.

To users and post makers: I love you. I love y’all (not y’all over there stirring up shit and stealing content, of course). Tumblr has some of the funniest shit I have ever seen online and I’m decently old now. Thank you for all the work, all those perfect gifs. All those inspiring posts. I’m serious. It’s phenomenal.

To women of color of Tumblr: you already know. You know you made that website a million times better. I’m still giggling at shit like Dick Me Down Darius™ and so many more.

To youngsters: if you feel something for someone and this relationship is reasonably doable, just go and fucking give it a try. Embrace the offline world. We’re so incredibly polarized and you will live longer than any previous generation so pace yourself, give some love, get hurt, regroup, give more love, block, give more love. Stay away from the dark forces, I know they’re strong. But I also know they don’t lead anywhere.

To my followers who still can read more than a sentence at a time: heyy thank you for reading.

Categories
Audio&Games

The Digital Antiquarian

Filfre.net. A history of computer entertainment by Jimmy Maher. Absolutely bloody amazing. Please donate to this man.

This week I read the genesis of the Commodore Amiga. The 68000 Wars, part 1, part 2, part 3, part 4, part 5. This is awesome and so precious.

In France the Amiga was rare as hell. All my friends had computers and consoles from C64 to NES with ROB, none had an Amiga. But magazines were always reviewing games on it, displaying those amazing colors that were inexistent on my IBM, still running in CGA/EGA.

The Amiga was vastly superior and yet, was sort of not existing outside printed pages. Weird! Even weirder was when they closed everything and died early 90s right after announcing new machines, that was so unexpected. On the front page of all magazines that month. Thanks to Jimmy, I understand now why and how Commodore and Jack Tramiel and all those folks were on the verge of bankruptcy the whole time, ready to take insane risks and playing dirty.

Learning that they went to see the guys at Digital Research to adapt their dying OS to a brand new platform that wasn’t running the same hardware, and actually made it work in a few hardcore months, tells you everything about the mentality of the computer game industry. We Brute Force. We Crunch. Since 1974.

The future would lie with modular, expandable design frameworks like those employed by the IBM PC and its clones, open hardware (and software) standards that were nowhere near as sexy or as elegant but that could grow and improve with time.

I first-hand witnessed that as a kid. The IBM PC was not exciting for games in 1988 but was the shit in 1992. Improvements were made every month and you could just swap a card or plug an additional one. Look at graphics: the Amiga was the star with its legendary HAM mode. But then VGA and SVGA happened discretely, games started supporting those modes and that was it. The Personal Computer wasn’t bragging about its technology, it was a consortium of manufacturers who simply were just pushing hardware out, selling more and more.

Anyway. Historic stuff right here.